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pupils and eyes are super shaky on my puppet

Community Beginner ,
Mar 10, 2017 Mar 10, 2017

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Hello, hope everyone is having a great day!n Generally speaking my puppet is setup pretty good to my knowledge and i am not sure why my pupils and eyes are so shaky/fidgety. Is there a control for this? I am working on a timed project, please help

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Adobe Employee ,
Mar 17, 2017 Mar 17, 2017

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Unfortunately that seems to just be the .chproj file. You'll need to select the puppet you're using in the left project and go to File > Export > Puppet. See:

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Community Beginner ,
Mar 17, 2017 Mar 17, 2017

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Adobe Employee ,
Mar 17, 2017 Mar 17, 2017

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Try something like this, I did a couple of seconds of walking:

https://adobe.ly/2mEXKOX

Two things to note:

1. With every recorded take, make sure you drag every single draggable, even just a little bit, otherwise this doesn't work. Leaving one draggable untouched will cause it to get choppy.

2. Your timeline gets really messy really quick now, since after that Live video came out we gave every draggable its own track in the timeline. This is great for differentiating left hand and right hand movements, but makes walking like this more difficult. We're working on some new solutions which we'll be able to share for this soon.

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Community Beginner ,
Mar 20, 2017 Mar 20, 2017

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I have been playing around with the file you sent me then I had an idea. What if I use cycle layers to make him walk? Would this work?

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Adobe Employee ,
Mar 21, 2017 Mar 21, 2017

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Yep. That's how the Wonder Boy example does it on our examples page: Character Animator Examples

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