Pupils go off of eyeballs, worse with keyboard input

Explorer ,
Dec 13, 2017 Dec 13, 2017

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I can't figure out why my character's pupils leave the eyeballs. Camera input isn't as bad as keyboard input.  I've gone over all the labeling, compared it with other functioning puppets,,,, I'm lost?

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Adobe Employee ,
Dec 13, 2017 Dec 13, 2017

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Try lowering these Eye Gaze parameter values:

Also, make sure you're running the latest version (v1.1.1 as of right now).

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Explorer ,
Dec 14, 2017 Dec 14, 2017

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I'm trying to update and I got this message:

I've attempted to clear history.....

Exit Code: 146

-------------------------------------- Summary --------------------------------------

- 2 fatal error(s), 0 error(s), 1 warnings(s)

FATAL: Error (Code = 146) executing in command 'MoveDirectoryCommand' for package: 'AdobeCharacterAnimator1AllTrial', version:1.1.1.11

FATAL: Error occurred in install of package (Name: AdobeCharacterAnimator1AllTrial Version: 1.1.1.11). Error code: '146'

WARN: Failed to move directory '/.adobeTemp/F556EA21-EC75-4B67-A54D-20BDB2781AEC/1/universal/Adobe Character Animator CC 2018.app' to '/System/Library/Components/PDFImporter.component/Adobe Character Animator CC 2018/Adobe Character Animator CC 2018.app'

-------------------------------------------------------------------------------------

I removed all previous versions of Character Animator.

Afterwards I reopened the character, turned keyboard strength for Eye Gaze down to 10%.

One eye is perfect, the other might need adjustment.  this particular character is more of a 3/4 view of her head, perhaps this is confusing Ch

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Explorer ,
Dec 14, 2017 Dec 14, 2017

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Oh, and I forgot to tell ALL of you guys, THANKS!

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Explorer ,
Dec 14, 2017 Dec 14, 2017

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Sorry to be a pest again, but I can get only one eye to work properly at a time.  I'm trying to use keyboard input only.  The right eye works well at 22% keyboard strength and the left eye still jumps off the eyeball?  If I adjust lower for the left, then the right eye barely moves?  Ive attempted to clean any pixels that might be outside fo the eyeball (PSD

/raster file)

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Adobe Employee ,
Dec 15, 2017 Dec 15, 2017

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So are you still running 1.1, or did 1.1.1 work eventually? If still on 1.1, try rebooting and then update to 1.1.1.

For the eyeballs, see this new tip video: 10 Advanced Rigging Tips (Adobe Character Animator Tutorial) - YouTube

Does that help?

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Explorer ,
Dec 15, 2017 Dec 15, 2017

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Ye I've updated, I watched the video, shrunk the 'Eyeball' layer and kept a larger 'white' labeled layer in the background.... still no sync in eyeball movement.

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Participant ,
Dec 15, 2017 Dec 15, 2017

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Have you set the pupil range movement parameter? Using the group that is the "white" of your eye as the range for pupil movement is helpful (okaysamurai just added an updated advanced rigging tutorial to his YouTube playlist that shows how to make "invisible" eye range to apply a clipping mask on your puppet's eyes.) Also, you can try making each eye an independent layer group with it's own specific eye gaze behavior, so that you can change the eye gaze parameter values Dave was talking about for each eye individually.

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Explorer ,
Dec 15, 2017 Dec 15, 2017

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I'm going to attempt the"independent eye group...." solution

thanks guys

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Adobe Employee ,
Jan 09, 2018 Jan 09, 2018

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For the "Exit Code: 146" error that you originally got when attempting to update to Version 1.1.1... was your Mac OS ever reimaged?

Did you do anything specific that allowed the update to work?

Thanks.

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