Pupils not moving, seriously frustrating

Community Beginner ,
Apr 06, 2020 Apr 06, 2020

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Hey guys, I know this must be something simple but I can't get the pupils to move.

Left eye, right eye, both tagged independently & as left eye, right eye (seperately of course)

Left pupil, right pupil, both tagged independently & tagged as the pupils.

Left eyeball, right eyeball, both tagged as pupil range.

 

I'm not worried about the other features at the moment, I'm just trying to get the eyes working perfectly first.

 

Thanks to anyone who can help.

And I can't attach the f'n .ai file or .puppet .... sooooo how do I get this one too you guys??

"The attachment's brycecartoon.ai content type (application/postscript) does not match its file extension and has been removed."

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correct answers 1 Correct answer

Community Beginner , Apr 06, 2020 Apr 06, 2020
SOLVED I made "Pupil Range" shape as the glasses space. Turns out it needs to be a perfect circle. So the 1% opacity circle trick did the job.

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Community Beginner ,
Apr 06, 2020 Apr 06, 2020

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Screen Shot 2020-04-07 at 10.00.33.png

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Community Beginner ,
Apr 06, 2020 Apr 06, 2020

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SOLVED

 

I made "Pupil Range" shape as the glasses space. Turns out it needs to be a perfect circle. So the 1% opacity circle trick did the job.

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Contributor ,
May 17, 2020 May 17, 2020

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Community Beginner ,
Jan 08, 2022 Jan 08, 2022

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It doesn't have to be a perfect circle. I have a 1/4 profile character where the more distant eye is egg-shaped and it works perfectly. In fact it works perfectly for all head positions while only the frontal has circle shaped eyeballs (though not even sure if it is a "perfect" circle). The problem, I have another puppet with absolutely the same facial features just different skin/hair color, organised and tagged absolutely the same way but sudenly the pupils are not responding. Everything is correctly named and tagged. It's so frustrating, you are right

 

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