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I recently started with Adobe Character Animator a few days ago, and created my own puppet. When I was testing it, the head movement, eyes and lip sync work perfectly, but the body tracking won't work. I followed the OkaySamurai tutorial on Adobe and when I finished, the arms wouldn't move, while his did. I followed the steps exactly. I tried later with the leg rigging but it still didn't work.
Anyone have any ideas?
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I also wanted to mention that I tested it with the in app puppets and they work fine.
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For body tracking to work, you need to add both the "body" behavior and "limbIK" behavior to the root of your puppet.
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I added both but it didn't work (first on body then on the puppet group). I was wondering what is considered the root of the puppet?
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Add them to the top layer, in this image, the layer named "puppet." Also, make sure that those behaviors still are not on any of the other layers.
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