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When trying to create a cycle animation for my puppet I encountered an issue, as when I went back to my main scene, the puppet I was working on has disappeared. When I change the settings on the "cycle layers behavior" his big floating arm then appears without the rest of his body
How do I fix it so I can be able to see the character and still be able to use the cycle animation behavior
The Cycle Layers behavior needs to be on the layer that's cycling, not the entire puppet. You should have one default layer on, with the rest turned off, then everything should work properly.
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The Cycle Layers behavior needs to be on the layer that's cycling, not the entire puppet. You should have one default layer on, with the rest turned off, then everything should work properly.