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Hello, I am trying to get only my puppets head to move with the following rigging set up.
I have tried applying the "Head Turn" behavior to just the Head folder on each angle and it does not seem to be working. Any suggestions would be great.
If you rig a puppet with folders such as this:
+Character
+Frontal
Head
Body
+Left Quarter
Head
Body
+Right Quarter
Head
Body
I am assuming that you have body turns as well and that is why you included a body layer with each profile view?
If you don't want the body to move with the head then you should make the body a seperate layer:
Character
Head
Front
Left
Right
Body
Front
Left
Right
If you build your layers this way the head will move indepentdly of the body. Once you have this, just make sure you have the correct layers tagged and the correct behavior add
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I am assuming that you have body turns as well and that is why you included a body layer with each profile view?
If you don't want the body to move with the head then you should make the body a seperate layer:
Character
Head
Front
Left
Right
Body
Front
Left
Right
If you build your layers this way the head will move indepentdly of the body. Once you have this, just make sure you have the correct layers tagged and the correct behavior added.
Also I just wrote a little post for making the body work seperatately with swap sets:
if you let the head funtion normally with head turns and all that, but don't give the body any profile tags, you can move the body independently with swap set triggers.
For example:
Head (normal profile tags)
Body (no profile tags, make a swap set)
Front
Left
Right
I've never tried this myself, but it should allow you to move the head one way with camera input, then you can trigger the body to move wherever you want. You can even have the body do a complete 180 if you wanted to.
Just make sure all the head profile views are tagged correctly.
Hope that helps.
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I wonder if they could implement it to work with the other puppet laylout. =]