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"Elastic" puppet head

Explorer ,
Jun 29, 2021 Jun 29, 2021

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Hi!

So I don't know what's happening here - when I move my head with the camera feed, the head will move, but it will stick to the neck/body? Even if the head origin point is in the middle of the head artwork it still does this. When I check for problems there is none... Neither the head or body are independent - if the head is it acts as a independent part would.

Help please?

 

2021-06-29 18_11_32-Adobe Character Animator 2021.png

 

WhatsApp Image 2021-06-29 at 18.01.09.jpegWhatsApp Image 2021-06-29 at 17.51.31(1).jpegWhatsApp Image 2021-06-29 at 17.51.31.jpeg

TOPICS
Puppet movement , Rigging

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correct answers 1 Correct answer

LEGEND , Jun 29, 2021 Jun 29, 2021

If you turn on the yellow mesh of triangles (bottom left corner icon in rigging panel), when you move around you may find a spot becomes clear that is 'stuck' (not moving). Then look for origins and handles at that point. It is typically a tag in the wrong spot or on a handle instead of a layer. Sharing a screenshot of the rigging hierarchy for that area would help track it further

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LEGEND ,
Jun 29, 2021 Jun 29, 2021

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If you turn on the yellow mesh of triangles (bottom left corner icon in rigging panel), when you move around you may find a spot becomes clear that is 'stuck' (not moving). Then look for origins and handles at that point. It is typically a tag in the wrong spot or on a handle instead of a layer. Sharing a screenshot of the rigging hierarchy for that area would help track it further

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Explorer ,
Jul 01, 2021 Jul 01, 2021

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I did what you asked and it seemed that the origin point of the entire artwork was on the neck (for some reason). I just positioned it on the torso and it fixed it!

 

Thanks!

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