I have been scouring the forums for a solution to this, but I have a feeling it could be bug related. I originally set up my puppet to have one body view (front) and 7 head views. My issue is that the "Walk" behavior is not finding all the tags (missing right toe, none from "frontal" body view, etc.). I tried to re-tag all of my handles, even removing and re-adding the walk behavior from the puppet but that didn't help. I also attempted to restructure my puppet to have 3 body views (Frontal, Left/Right Profile) each with their own Head/Body, taking after the "Maddy" example as suggested by another discussion on this forum, but it still won't find all the gosh darn things. The only thing that I can tell is different between my puppet and "Maddy" is that she is rigged up to have keyboard events switch between the head views. Have a look at my puppet and please tell me that I'm not going crazy, Thanks.
Puppet: char_Auddy.puppet - Google Drive
OKSamurai's July tips and tricks video talks about walks and head turner. Character Animator Tips & Tricks (July 2018) - YouTube - you might start there and see if that helps, but feel free to come back and ask if it does not.
Okay, so I snuck a quick look as well. There are a few errors around the place.
instead try (look at the crowns)
So I would watch the video, then go through the above. I probably did not catch everything, but it will get things going better. (I have not looked at head turns at all).
Thanks for taking the time to help! I thought I had already watched that video, but it cleared up a lot of things for me!