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Hello,
I really like the way parallaxing works with noses and was wondering if theres any way i could rig up more than one layer to the nose tag.
I first attempted this by following a guide by OkaySamurai and making the object a "face" and simulating parallax through that method. While this does achieve somewhat of the look I am looking for, I don't particularily care for the fact that the parallaxing items exceed the bounds of my character and will parallax not only when i turn my head but tilt it side to side as well.
Is there a workaround method or a feature I am missing that will attach and parallax an item to my character's face, similar to a nose?
Thanks for your time!
Marcus
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I don't have very much experience with the parallax method, but it's true that the program will only recognize one object per head facing as a "nose." I'm not sure if it's possible to get a true profile using the parallax method and you might want to look into Using the head turner behavior and multiple facings for your puppet. It's not as smooth as parallax, but it might get you the results you need.
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Heya!
Thanks for the reply! I looked into the method you suggested and while doing so came upon a solution that somewhat fit my needs. Upon review, I came to prefer static eyebrows and thought to use both "eyebrow" rigging points to accomplish what I was looking for. I needed both for two layers of hair: one that covers the head, and one that covers the collar but also hides behind the body. I included a clip for reference. It's subtle, but I'm pretty pleased with it!
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Awesome!