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Rigging cycle behaviour; no arm movement

New Here ,
Jul 26, 2020 Jul 26, 2020

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Hello. 

So I have an arm group created in illustrator and this contains a separate set of layers to be cycled in character animator. However I cannot seem to rig the group. I Nolonger have control over the default arm itself. 

Any help would be highly appreciated. 

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Puppet movement , Rigging , Tips and tricks

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LEGEND ,
Jul 26, 2020 Jul 26, 2020

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Could you share a x tee shot of the rigging hierarchy explaining where the cycle layer is, where the arm and dragger is etc? What do you mean by not having control? A bit more detail would be helpful to make suggestions

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LEGEND ,
Jul 26, 2020 Jul 26, 2020

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Darn autocorrect! X tee shot  = screenshot (unless the puppet is a golfer...)

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New Here ,
Jul 26, 2020 Jul 26, 2020

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here's a breakdown of the puppet. I've failed to trace where i went wrong.

Annotation 2020-07-27 032204.jpg

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Adobe Employee ,
Jul 27, 2020 Jul 27, 2020

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I think you need a swap set to control which set of “left arm” (either “carrying beaker” or “left arm default”) is visible.

By the way, the screenshot looks taken by old version of CH. Please check the latest CH 3.3.1 which has more features/bug fixes. Thanks.

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