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Rigging Issues is not working with The Professional puppet

Engaged ,
Feb 08, 2023 Feb 08, 2023

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I am trying to make The Professional puppet walk. I have watched 4 videos on how to do it (including Okay Samurai's videos on Limb IK and Walking). When I go from Rig mode to Record mode, the puppet is warped/distorted to look like a giant Z, but trying to walk while standing in the same location.

When I go back into Rig mode, and I view the Rigging Issues panel, it provides false information. Here are some examples:

Puppet: Limb IK: No  layers or handles with required tags could be found.

[False. ALL tags are clearly visible when you select the various independent body parts.]

Puppet: Walk: Puppet is missing symmetry - found handle tagged as Left Elbow, but no other handle tagged as Right Elbow.

[False. The right arm has a Right Elbow tag.]

Left Leg: Handle tagged as Left Hip is not being used by any behaviors.

[??? I added the Walk behavior, which does indeed use the Left Hip.]

Left Quarter: Limb IK: Arm is missing a handle tagged as Right Wrist.

[False. Right arm has a handle tagged as Right Wrist.]

Right Arm: Walk: Puppet is missing a handle tagged as Neck.

[Why would the Right Arm have a neck tag?]

Torso: Hand tagged as Waist is not being used by any behaviors.

[??? Walk uses the Waist.]

I have wasted hours of time trying to make Puppet Maker puppets walk. So far I have not been successful with any of them. Is it possible to make any of the Puppet Maker puppets walk?

Thanks in advance!

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Bugs , How to , Tips and tricks

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correct answers 1 Correct answer

Adobe Employee , Feb 09, 2023 Feb 09, 2023

It really should be very simple. Please see my attached video doing everything from scratch.

Please make sure you put the Motion Library at the "Puppet" layer, not at the top.

This is because many PuppetMaker puppets are structured with the "Puppet" and the "Background," and if you put behaviors at the very top, they can affect the background too, not just the character.

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Engaged ,
Feb 08, 2023 Feb 08, 2023

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I have attached a screen shot so you can see at least 5 errors in Rigging Issues panel.

TheProfessional.png

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Engaged ,
Feb 08, 2023 Feb 08, 2023

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I am having trouble uploading a screen shot. One more try.

Errors in Rigging IssuesErrors in Rigging Issues

 

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Adobe Employee ,
Feb 08, 2023 Feb 08, 2023

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Does it have to be the Walk behavior?

As far as I tried for 3 minutes, it was much more straightforward to put the Motion Library behavior at the "Puppet" layer and select one of the motions from the walk category. I generally recommend Motion Library over Walk.

If you really need the Walk behavior, I'll need to dissect it more.

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Engaged ,
Feb 09, 2023 Feb 09, 2023

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Thank you for the reply. You are taking about the Rigging mode right? Not the Record mode?

So, I go into Rigging, select the top-level puppet, and add the Motion Library as a behavior?

I'll start a new project and give that a try.

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Engaged ,
Feb 09, 2023 Feb 09, 2023

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I have gone into Rigging, and added the Motion Library behavior. The follow Rigging Issues appeared:

[1] Puppet Name - Motion Library: Body and Limb IK behaviors must be on the same layer.

So, I added the Limb IK behavior. Now I also see this issue:

[2] Puppet Name - Limb IK: No layers or handles with the required tags could be found. Remove the behavior if not needed. [This statement is false. The Professional has all kinds of handles with required tags.]

Can you tell me how to resolve these two issues? (Or point me to a video?)

Thank you.

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Community Expert ,
Feb 09, 2023 Feb 09, 2023

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Check to see if Limb IK is elsewhere on the body. Speaking of Body, that behavior also needs to be on the root layer (with Motion Lbrary and Limb IK for the Motion Library to work. As before, check for and remove duplicate behaviors.

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Engaged ,
Feb 09, 2023 Feb 09, 2023

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Thank you for the quick and kind response.

I have added "Body" in Rigging.

Now, for both Limb IK and Body, the issue is: 

"No layers or handles with the required tags could be found. Remove the behavior if not needed."

 

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Adobe Employee ,
Feb 09, 2023 Feb 09, 2023

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It really should be very simple. Please see my attached video doing everything from scratch.

Please make sure you put the Motion Library at the "Puppet" layer, not at the top.

This is because many PuppetMaker puppets are structured with the "Puppet" and the "Background," and if you put behaviors at the very top, they can affect the background too, not just the character.

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Engaged ,
Feb 09, 2023 Feb 09, 2023

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Thank you, the video solved the problem.

The whole confusion on my part is that there are two different layers for the puppet. The top layer has the puppet's name, and then there is a subordinate layer that says "Puppet." I was adding the behavior to the top layer, not the "Puppet" layer.

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Engaged ,
Feb 10, 2023 Feb 10, 2023

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LATEST

Just FYI to anyone else having the same problem I had, here's a recap.

1. I was trying to add the Limb IK, Body, and Motion Library behaviors to the top level puppet in Rigging.

2. j-saito provided me with the correction to add those behaviors to the subordinate "Puppet" layer. It worked.

3. On YouTube, Okay Samurai's video on the Motion Library (at 18:11) shows the behaviors added to the top layer puppet, which is why I lost 3½ days trying to troubleshoot my scene/puppet.

Thanks again to j-saito for resolving my issue!

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