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So due to my own shortsightedness, i have a few puppets that weren't to scale in relation to one another when importing.
When i scale them in Ch everything scales, is there a on/off way to stop the lines scaling whilst puppet scales like in illustrator?
Alternatively, scaling them in illustrator will take seconds, but then all my rigging will have to be redone.
Is there a way to scale the rigging to spread them out again to the re-scaled puppet or do i just need to suck it up and redistribute them all again haha.
Cheers
Rob
Yeah that's what i used before... but when i have a puppet say 1000px high and one 700px high, and the 700px should actually be 400px for relative scale, the stroke weight doesn't match.
All good but, it just dawned on me as i was replying haha!
Thankfully i kept them as live strokes so i can just play a bit of hit and miss and lower/raise the stroke weight in illustrator and auto-sync till they match visually in character animator haha.
Lesson learnt but, serves me right for rushing into rigging
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Have you looked at the “Transform” behavior on puppets? It has a Scale property. Each puppet gets Transform by default. You can then scale each puppet individually a scene. Is this what you need?
Otherwise, yes, suck It up and re-rig everything. But I think the Scale property of Transform might do the trick for you.
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Yeah that's what i used before... but when i have a puppet say 1000px high and one 700px high, and the 700px should actually be 400px for relative scale, the stroke weight doesn't match.
All good but, it just dawned on me as i was replying haha!
Thankfully i kept them as live strokes so i can just play a bit of hit and miss and lower/raise the stroke weight in illustrator and auto-sync till they match visually in character animator haha.
Lesson learnt but, serves me right for rushing into rigging up such a broad range of animals
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Yes, that makes sense. Small changes can use scaling, but I understand what you mean by lines now. Sorry! Re-rigging it is!!