Segmented arms that work like an actual puppet (w/ examples)?
So what I'm trying to do is create a puppet in Character Animator whose limbs move as if they're attached by those paper fastener pins (below)

As far as I am aware, I can't use Arm IK because that always adds an elbow, which I don't want. What I'm kind of after is this effect shown in the two images below (if you know what the source material is then I'm very sorry);


(Sorry for the bad quality, I really had to go digging.) As you can see, the above character's lower arms pivot around the elbow point, and the upper arms pivot around the shoulder point, if that makes sense.
I literally don't know if this is possible in Character Animator either, although i did manage to find something close around the 6:30 mark of the 'Adobe Character Animator: 40 Secrets' video, in which he used transform behavious on segmented arm layers to create a similar effect:

As great as this is, it seems that it isn't possible to have the lower arm layer over the top of the uper arm, as the lower arm cannot connect to the upper arm if it's above it in the layer hierarchy.
Gonna be honest, I have no idea where to start, so any guidance would be amazing and help me greatly. If you need any more info from me I'd happily provide. Thanks!
