I have a female character and her arms are made up of seperate upper and lower arm sections. If I create a Swap set of her arms so that the arms can go to the front the upper arms also come forward and it looks wrong. Has anyone figured out a way to keep the upper arms in the same place and the lower arms can show in front of the Character?
It is a bit tricky. Could you show a screenshot of the rigging hierarchy you are using? Whether you are using independence or not makes a big difference too for example if you want to use draggers. A screenshot of the rigging hierarchy can answer lots of these little questions in one go.
There is not a single approach that works for all puppets, but there are patterns more likely to work. Whether the artwork works well with independent or dependent arm layers can make a big difference to the solution.
cheers, I'll take another look to see what is possible. I do not use the dragger option for this project but it is rigged for it. I am using controls and triggers to show hand and arm positions with cycle layers for the moment.