I have an updated puppet that I am using in my project and the new puppet has some slight differences in the rigging to the old one. Is there a way to taking an existing recorded behavior that is now labeled unknown and tell it what behavior it is for?
Example: I recorded right quarter right arm animation but now it is labeled RQ R Arm to keep the tables short. Is there a way to tell the original recording to apply it to this differently labeled arm?
Appreciate any help you can provide.
Thanks