Trigger audio to walk? Anyone?

New Here ,
Oct 03, 2020 Oct 03, 2020

Copy link to clipboard

Copied

Hey, I can't trigger audio to my walk behavior with LEFT and RIGHT arrow keys?  I have a live show for kids and the last thing I want to do is have to push another key to trigger audio with walking as he is shooting fireworks out of his hands, lowering his meter, etc, etc.  On top of that, I walk allover the place so I'm not gonna record his walks and audio to triggers I need on my keyboard.  Am I missing something?

TOPICS
Feature requests , How to , Puppet movement , Rigging

Views

145

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Oct 03, 2020 Oct 03, 2020

Copy link to clipboard

Copied

Have you looked at replays? You can create little recordings of combinations of actions, create a "replay" from it, then assign a keyboard trigger to the replay. 

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Oct 03, 2020 Oct 03, 2020

Copy link to clipboard

Copied

Yeah, I was hoping I didn't have to do that to save more keyboard space.  Why wouldn't they let us attach triggers to the walk cycle left and right arrow keys?

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Oct 03, 2020 Oct 03, 2020

Copy link to clipboard

Copied

No, I just realized you can't do it that way and you have to push another key plus walk to create audio if you are doing live. Because the character stops, I am not sure when he stops in the scene, so I am not sure how far to take my replay trigger. If I stop, and the character is live, he will go stand in the first place he was, because I didn't let the replay trigger play out.  He cannot stop on command and stand there if I don't use the walk behavior.

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Oct 03, 2020 Oct 03, 2020

Copy link to clipboard

Copied

No, I just realized you can't do it that way and you have to push another key plus walk to create audio if you are doing live. Because the character stops, I am not sure when he stops in the scene, so I am not sure how far to take my replay trigger. If I stop, and the character is live, he will go stand in the first place he was, because I didn't let the replay trigger play out.  He cannot stop on command and stand there if I don't use the walk behavior.  So, you must do a separate trigger and push them all at the same time.  

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Oct 04, 2020 Oct 04, 2020

Copy link to clipboard

Copied

LATEST

Hmmm. I assume you have tried the different replay options (i have not tried them with walk myself, but i can believe what you are saying is right)

 

I was trying to work out if you can use blending to "position' instead, but I cannot see how to layer one on top of the other.

 

The only other thing that i was wondering about is midi - you can get button boards with lots of buttons then use that to trigger different replays. eg there is an 8x8 board of buttons. I was wondering if you could reserve a row of 8 buttons to move to one of 8 positions on the stage. But it does not seem nice - pressing 2 keys might be simplier!! Considered foot pedals tied into midi? 

 

Sorry, no good ideas coming up

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines