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Not sure exactly what the question is, but I notice the layers in the rigging hierarchy do not have triggers defined on them. You can add a trigger from the hierarchy for example. Triggers are displayed in the triggers panel (on the left) not in the properties panel (on the right). In this case, I would suggest creating a swapset on the hand layer about the three hand positions. This will create 3 triggers for the hand positions and create a swapset for you immediately as well (saves time). That way only one of the three will be displayed at any time. The swapset will also be visible in the triggers panel (not properties panel).
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alright, i think i understand your post better, ill check it out. THANKS
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Sure thing. Just FYI, as soon as you want something to disappear (in your case the default hand pose), 99% of the time you want a "swapset".
Triggers generally work by making hidden layers visible - you can make a hidden layer appear when you press a keyboard key. Swapsets ensure that only one of multiple triggers is visible at a time (perfect for different hand poses), plus there is a "default" that is triggered automatically. The default trigger is turned off when you pick one of the other triggers, and if no other triggers are active the default trigger is fired again ensuring always one thing in the set is active at a time.