Been away from Character Animator for a while and forgot the workflow for swapping the original unrefined, lip sync audio for the revised audio from Audition. Can someone direct me to where that process is outlined?
To be clear I have characters with goofy voices that get swapped for the original audio takes.
Here's is one workflow as suggested on this thread.
1. Import the audio file into the project panel
2. Drag the audio to the scene where the puppet is located
3. Select the puppet in the scene
4. Make sure lip sync is activated (red dot shows)
5. Click on Timeline/Compute lip sync from scene audio
Thanks but I am familiar with the basic lip sync function. It's changing the audio out after the lip sync that Im going for.
My understanding is that character animator does not like modified/modulated voices. So the origional voice I use to lip sync is unmodified- however I need to change the voice to a modified voice after I get the performance.
The above is how to bring the new audio in.
You may be able to simply import it and drag it into the scene, if the editing of the audio doesn't change it too much and you've already done the lip sync you might not have to do steps 3, 4 & 5.
Or are you asking how to edit the original in Audition?
Ahh, okay that make sense now that you point it out. Will give that a shot. Thank you very much for your assistance!
The only problem that can occur is if you do an audio adjustment that changes the duration of the audio clip. (E.g. some pitch bends adjust the duration.) Other audio effects are fine as they should not affect timing. You can even leave the original audio clip and drag in the modified audio clip (turn eyeball off for original) so you can keep them side by side in case you ever want to redo the lip sync computation in the future. (I actually do audio pitch bends then do the compute from lipsync in the result - that is, I don’t bring the audio file to CH until *after* using Audition on it. Its always worked for me, but I only do a minor pitch bend (No autotune or robotic effects)
Yeah, mine have a few high pitch shifted voices so it seems I may need to experiment with which approach has the least negative impact.
Thanks for the heads-up.