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I would like to create a starry night sky for my character with a handful of twinkling stars. I am trying to find a way to do this without inserting a lot of layers for each star and rigging it with cycle animation behavior. Ideally, I'd want to just rig the star once and repeat it several times. Is such a thing possible with CH?
Yes. Create a puppet star (with cycle layers or whatever) then add multiple star puppets to your scene using transform to position, scale, and rotate them for variety. Problem may be they all cycle together (in sync. If you offset them slightly at the start of the scene that might help.
That is you can create one puppet, then add it to a scene multiple times if a small number (it will get slowe as you add more stats)
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Yes. Create a puppet star (with cycle layers or whatever) then add multiple star puppets to your scene using transform to position, scale, and rotate them for variety. Problem may be they all cycle together (in sync. If you offset them slightly at the start of the scene that might help.
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That is you can create one puppet, then add it to a scene multiple times if a small number (it will get slowe as you add more stats)
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Thanks! I will give it a try. To be clear, you are suggesting that I make a puppet that is nothing more than the star cycle animation? I guess that it wouldn't need a head or a body, right?
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Yes, exactly.