Is there a video out there that explains the relationship between character animator and photoshop files?
I continually get a result where the psd file loses some of it's behavior characteristics when updating photoshop psd file. I have made sure it is pointing to the same psd file but keep getting a result where the psd character does not walk when it did in the original.
I made a copy of the original psd file but quickly hit a wall of functionality when doing minor changes.
I'm new to the program and having the same issue. ANY changes made to the original psd file result in losing all rigging work applied in CA. Is there a setting I'm missing? Or is it: make your puppet perfectbefore spending hours adding in rigging, etc.?
There's no video that I know of, but I can offer a few suggestions.
* If you want to make a single layer independent, put a "+" in front of it in PS or AI instead of clicking the crown icon in CH. There's a bug that can result in your artwork shifting after incorporating edits from PS/AI. * If you modify PS/AI in a way that changes the structure of your puppet hierarchy, you may lose rigging. * If you do your rigging on groups instead of artwork layers, you might be a little more resiliant to edits in PS/AI.
Here's a screenshot of an example hierarchy for a 3/4 character: