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Update 3.4 problem returning to set pose

Explorer ,
Oct 23, 2020 Oct 23, 2020

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After updating to version 3.4 existing projects now has an issues returning to original setpose. The only way I can get the hand draggers back to their original pose before I can export out and preview, I have to click play/stop about 50 times and it slowly returns to the actual starting point... if I do not return them to the orignal starting point I m getting errors where the timeline plays but gets broken with certain draggers are offset in the wrong placement and pays from that point in time. Also another way to get the Pose back to default is to click also about 50 times on the timeline or click the refresh the scene every time I preview.. very anoying and breaks the workflow ... Hope this gets fixed soon.

TOPICS
Bugs , Puppet movement , Rigging

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Adobe Employee ,
Oct 26, 2020 Oct 26, 2020

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Sorry to hear about your problem.

Could you please share your puppet and the project which I can check the problem?

Thanks.

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Explorer ,
Oct 31, 2020 Oct 31, 2020

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Actualy I think I found the problem that was causing the issue some of my puppets will have 2 draggers for the arm where I can have the hand dragable and then one for the wrist so I can rotate the hand more to give it a bend... while having these 2 draggers the new version has a hard time to reset to the starting pose while previewing and working in the timeline.. in order to get to the reset pose correctly before doing another recording I have to click F5 or like said in previous post click multiple times in the timeline where you drag your timeline indicator. Other puppets with ONLY 1 dragger for each arm works fine. They also have the limb IK added as well as sholder/elbow/Hand tag but the wrist dragger does not have any tag.. but even if I add the Hand tag also it does the same problem.

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