Visemes Off CH version3.0

Community Beginner ,
Nov 04, 2019 Nov 04, 2019

Copy link to clipboard

Copied

I just updated version 3 (Character Animator), and the "visemes marker" has me frustrated.

 

The audio is following the blue marker, but I can't align the viseme with the blue marker. I could do it 1/2 frame before or after.... Which makes the puppets' conversation seem a bit off.

 

Is there a way to adjust the viseme, so that I can align it with the marker?

 

Please advise

 

Thanks

TOPICS
Bugs , FAQ , How to , Puppet movement , Rigging

Views

311

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Nov 05, 2019 Nov 05, 2019

Copy link to clipboard

Copied

LATEST

Hi Yusufh,

 

Thanks for reaching out. Adobe Character Animator provides an enhancement. The Preferences dialog box now has a Lip Sync panel for controlling how the lip-sync engine is used for detecting and generating visemes. Have you checked it out yet?

You may refer to this video: 

[video]

(around timecode 5:43)

 

 I'm still researching if there is a way to link the markers with the viseme(it is a new question for me, personally). I'll update you soon.

I'm hopeful that this video will help you with the viseme detection. Let us know if it does.

 

Thanks,

Shivangi

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines