Walk Behavior not reflected

Community Beginner ,
Jun 12, 2018 Jun 12, 2018

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Hi,

We have rigged a puppet guy and enabled the walk behavior, but the puppet is not moving. The rigging has been performed by keeping the Maddie tutorial as a reference.

Is there any problem with the layering or rigging?. Any help on the same would be greatly appreciated.

Please find screenshots below for reference.

Puppet.PNGRig.PNGrig_arm.PNG

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correct answers 1 Correct answer

Contributor , Jun 12, 2018 Jun 12, 2018
It's possible it's not in the rigging.I don't know if this will answer your question, but under the walk cycle, you need to set the body speed so that it actually moves. I would suggest actually recording it, because if you don't, then every time you go back to it (at least for me) it defaults to zero body speed. Make sure some of the other parameters are also set. Good Luck.

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LEGEND ,
Jun 12, 2018 Jun 12, 2018

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There gets to a point where screenshots are not always enough to help debug. A quick skim I did not see anything. (Someone like KJerryK​ might see something). If you export the puppet and share via direct message or in forums here I don’t mind having a quick look after work if you are still stuck.

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Community Beginner ,
Jun 12, 2018 Jun 12, 2018

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Hi Alan,

The direct message or the forum is not displaying an attachment option. Drag and drop is also not working. Can you help us figure out how to attach the file.

Cheers

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LEGEND ,
Jun 12, 2018 Jun 12, 2018

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I have only ever uploaded to Google Drive, Drop box etc - then shared a link. I have never tried to use the forum upload capabilities.

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Contributor ,
Jun 12, 2018 Jun 12, 2018

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It's possible it's not in the rigging.

I don't know if this will answer your question, but under the walk cycle, you need to set the body speed so that it actually moves. I would suggest actually recording it, because if you don't, then every time you go back to it (at least for me) it defaults to zero body speed. Make sure some of the other parameters are also set.

Good Luck.

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