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Hello all.
I'm encountering this strange issue with walk behaviour where it doesn't activate. It's happening to a project I've created and rigged. At first I thought it was because I made some sort of mistake creating and rigging the character, but then I discovered that it exists even when I use the official Adobe templates. I've uploaded a video to illustrate the issue. In the video, you'll see that I open up a template (Maddy) with working walk behaviour. As soon as I delete the walk behaviour and re-add it, it stops working. I've tried deleting and re-installing CA but no dice. Not sure why it is doing that and any help would be appreciated. Thanks!
Link:
character animator walk issue - YouTube
Eric
Mac Pro | OSX 10.13.1 | Character Animator 1.1
Does refreshing the scene (click the Refresh Scene button in the lower-right corner of the Scene panel) make it work again?
Or, before adding the puppet to a scene, replace the Walk behavior first, does that work?
Another possible workaround: toggle the eyeball for the Walk behavior off & back on.
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Does refreshing the scene (click the Refresh Scene button in the lower-right corner of the Scene panel) make it work again?
Or, before adding the puppet to a scene, replace the Walk behavior first, does that work?
Another possible workaround: toggle the eyeball for the Walk behavior off & back on.
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We have confirmed that this is a bug. We're still getting to the bottom of it, but it appears to be related to switching workspaces, and can affect any behavior.
Do any of Jeff's workarounds fix it for you?
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Refreshing the scene doesn't seem to do the trick, but toggling the eyeball solves the issue. It's certainly a strange bug but I'm sure it'll get worked out by next version. Thanks for your help! Great program by the way!