Walk Behavior Strange Issue

New Here ,
Nov 22, 2017 Nov 22, 2017

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Hello all. 

I'm encountering this strange issue with walk behaviour where it doesn't activate.  It's happening to a project I've created and rigged.  At first I thought it was because I made some sort of mistake creating and rigging the character, but then I discovered that it exists even when I use the official Adobe templates.  I've uploaded a video to illustrate the issue.  In the video, you'll see that I open up a template (Maddy) with working walk behaviour.  As soon as I delete the walk behaviour and re-add it, it stops working.  I've tried deleting and re-installing CA but no dice.  Not sure why it is doing that and any help would be appreciated.  Thanks!

Link:

character animator walk issue - YouTube

Eric

Mac Pro | OSX 10.13.1 | Character Animator 1.1

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Adobe Employee , Nov 22, 2017 Nov 22, 2017
Does refreshing the scene (click the Refresh Scene button in the lower-right corner of the Scene panel) make it work again?Or, before adding the puppet to a scene, replace the Walk behavior first, does that work?Another possible workaround: toggle the eyeball for the Walk behavior off & back on.

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Adobe Employee ,
Nov 22, 2017 Nov 22, 2017

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Does refreshing the scene (click the Refresh Scene button in the lower-right corner of the Scene panel) make it work again?

Or, before adding the puppet to a scene, replace the Walk behavior first, does that work?

Another possible workaround: toggle the eyeball for the Walk behavior off & back on.

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Adobe Employee ,
Nov 22, 2017 Nov 22, 2017

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We have confirmed that this is a bug. We're still getting to the bottom of it, but it appears to be related to switching workspaces, and can affect any behavior.

Do any of Jeff's workarounds fix it for you?

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New Here ,
Nov 22, 2017 Nov 22, 2017

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Refreshing the scene doesn't seem to do the trick, but toggling the eyeball solves the issue.  It's certainly a strange bug but I'm sure it'll get worked out by next version.  Thanks for your help!  Great program by the way!

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