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Walk cycle doesn't work with a dangle or head turn?

Community Beginner ,
May 25, 2017 May 25, 2017

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I'm working on walk cycles for my puppet (a left and a right cycle) and discovered that one cycle worked while the other did not. After doing a little evaluation I discovered that if I added a "dangle"... the puppet simply did not walk. Also, if I labeled my profile head as a profile (which was the only way I could get my eye to work), the puppet would only hop (not walk). Are there any work arounds for these issues?

Thanks much!

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Adobe Employee ,
May 25, 2017 May 25, 2017

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I've found walk can be finicky if things aren't organized exactly right. The most common issues I've seen are a) if one view doesn't have all the body tags, especially neck/hip/waist, and b) when right/left parts are in an unexpected order or position, and c) conflicting tags, like "left profile" being commandeered by a head turn instead of walk.

My advice is always to start as simple as possible. Remove head turns, extraneous tags, dangle, etc - and just focus and getting the walk looking good - then add those other things and see if/when it breaks.

We'll have some more walk tips & examples in the June tips & tricks video.

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