Is there some way to control the amount of up and down movement of the puppet head during the walk cycle. Overall the walk cycle looks good. I've played around with moving the neck, head, shoulders. waist, etc. but no change seems to make much difference. It's not a huge deal. Just looking for more control. The transition from standing to walking would look better if I could more control over this. Heads don't normally move up and down as much when we walk.
I have not looked at puppet, but sometimes the distance between the head and neck handle etc seemed to make a difference - you might experiment moving the tags to see what happens
Thanks. Not a lot of success with that. Seems to be a baked in behavior. I tried this convoluted attempt: Made a trigger that scales up the y and moves y position (so feet stay on the ground). Then, made a replay trigger with the walk behavior and the scaling trigger. It's actually not very noticeable when the puppet's scale and position changes slightly. This has the effect of reducing the look that the puppet is ducking its head down before. hack hack hack