walk cycle previewing profiles

Community Beginner ,
Nov 30, 2018 Nov 30, 2018

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I have created a walk cycle for a character using the profile view in the tags, i.e frontal/left profile/right profile. It works using the trigger left and right arrows. I am now starting to try to review the profiles as they walk to fine tune them, parts are broken

Start of My question: (walk behaviour panel/trigger using left and right arrow keys) currently to review the front view, I select the front view in the rig panel and in the record/scene panel I can see the character... and i can adjust the rig live to see the changes. Nice!

(walk behaviour panel/trigger using left and right arrow keys) If I select the left or right profile walk I don't see the left or right walk in the record/scene panel. I see a blank screen, this is because the front view has been deselected to view the left/right profiles. On triggering the left/right keys i get to see the view I want, of course.

If I select immediate walking cycle in the behaviour panel I get to see one of the profiles – it appears you can't determine which view it is... I have switching the layers in the puppet view to see if this is the rationale. Is there a way to change this default? It would be useful to know...

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Adobe Employee ,
Mar 04, 2019 Mar 04, 2019

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Sorry, I'm not quite following. Could you attach a link to your puppet (File > Export > Puppet...) that shows the problem?

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Community Beginner ,
Mar 05, 2019 Mar 05, 2019

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Hi

Rule of thumb:

1- All profiles must be under main layer.

2- Walking behavior must be applied to this layer.

3- You must show the frontal profile and hide the others.

4- There must be no swap sets for the profiles.

I think you have a problem in #3 or #4 so please check then tell me.

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