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When I add Head Tuner to my puppet, rig breaks

Community Beginner ,
Dec 09, 2022 Dec 09, 2022

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I've added the walk behaviour to my puppet, which is working fine, but when I add the head turner behaviour, the rig breaks.

 

What should the AI file structure look like for a Right quarter body (walking) WITH a head turner behaviour?

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Puppet movement , Rigging

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Community Expert ,
Dec 09, 2022 Dec 09, 2022

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Here's an example puppet with turning behavior to use for reference. https://okaysamurai.com/puppets/motionlibrary/Ninja.puppet

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Community Beginner ,
Dec 12, 2022 Dec 12, 2022

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Thank you. On which layer do I apply the walk behaviour? I'm guessing on the puppet name. How do you control that the character walks in quarter but not in frontal?

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Community Expert ,
Dec 12, 2022 Dec 12, 2022

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The ninja puppet is designed to use the motion library which has several options for walking built in. However, I see from one of your other posts that you seem to have the walk working - though you need to fix the arms and shoulders a bit. Overall, it's looking good.

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Community Beginner ,
Dec 13, 2022 Dec 13, 2022

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How do you suggest I fix the arms and shoulders to make it look better? 🙂

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Community Expert ,
Dec 13, 2022 Dec 13, 2022

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I don't have time at the moment to illustrate what I mean, but currently the shoulders are still rigged for a front-facing puppet. If you change the illustration to make them more rounded, then they won't stick out as much when the character is walking. 

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