Hello there! I want to say right away that English is not my native language, so I have to use a translator. If you can help me, I ask you to formulate the answer as clearly as possible, so that the language barrier does not prevent me from understanding you.
I just started learning to work in Adobe Character Animator, and I had some difficulties with the convenience of working with timeline. Each recorded take of any part of the body turns the number of layers into a huge pyramid. I'm not one of those people who can record everything perfectly in a couple of takes, so I'm much more used to working with keys. But I can't figure out how to use the keys to configure at what point in time and where, say, the doll should look. The same applies to the hands. I can't use keys to set different hand positions so that they are in the right position at the right time. Please tell me, does Adobe Character Animator have the ability to customize the movement of the puppet using keys? I see that keys can be put on things that are not so important to me, such as all sorts of anti-aliasing and camera stability. But I would like to use the keys to pinpoint the movement of m. Please help me. Well, at least tell me that this is too difficult for Adobe Character Animator so that I don't suffer.
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