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Dangle without warping

New Here ,
Mar 25, 2017

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Short question that might be simple but I couldn't figure it out: I have a character with a sword on his back, and I want that sword to dangle when the character moves from the point where it is attached to the back of the character (which is somewhere above the middle of the sword). Obviously I don't want the sword to warp in any kind of way.

I tried adding lots of dangle points and sticks to the sword and adjusting the dangle settings, which brought me very close to what I want, but the big thing is that my character is already that complicated which causes my actual FPS to be 0,5.

Is there an easy way to do it?

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Dangle without warping

New Here ,
Mar 25, 2017

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Short question that might be simple but I couldn't figure it out: I have a character with a sword on his back, and I want that sword to dangle when the character moves from the point where it is attached to the back of the character (which is somewhere above the middle of the sword). Obviously I don't want the sword to warp in any kind of way.

I tried adding lots of dangle points and sticks to the sword and adjusting the dangle settings, which brought me very close to what I want, but the big thing is that my character is already that complicated which causes my actual FPS to be 0,5.

Is there an easy way to do it?

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Adobe Employee ,
Mar 27, 2017

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Using a stick (and playing around with Spring Stiffness) is the closest thing to use right now to restrict some bending, but the Dangle in Beta 5 will still do a little bit of bending around the origin of the group. The upcoming version allows the attach style to be set to Hinge to give more of a swing instead of a bend around the origin. Usually you can just get away a single stick with the Dangle handle at one end and the origin at the other.

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New Here ,
Mar 27, 2017

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Thanks. When does the new version come?

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Adobe Employee ,
Mar 27, 2017

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No announcement yet, but stay tuned.

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