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exorbitant eyes, disarticulated head

New Here ,
Jan 04, 2018

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Hey,

I've got some problems with my puppet, that I tried to fix it, but I didn't find a way :s .

  • Its eyes are exorbitant. I tried to change the shape of the eyeball (didn't work), and to apply a mask (didn't work). so i'm currently short of idea...
    C1.PNGC2.PNG
  • The head looks disarticulated, I've tried some manipulation, but it didn't work.
    C.PNG

If someone could take a look and explain me what i've done wrong, it would be really great...

ILL_Steve.ai - Google Drive

Some suggestion:

  • for the skeleton of the puppet, it would be great to have the ability to define chains of connected articulations, for better deformation control
    currently, when we manipulate the puppet, the limbs can be extended looking like Elastic Man. It would be great to have something more rigid.

  • for the stick of the skeleton of the pupet, it would be great to have the ability to define the nature of the stick
    ex: elastic - It can be extended
    flexible (/semi-rigid) - It can be bend ( limbs bend over, describing curves)
    rigid - It can't be extended or bend


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exorbitant eyes, disarticulated head

New Here ,
Jan 04, 2018

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Hey,

I've got some problems with my puppet, that I tried to fix it, but I didn't find a way :s .

  • Its eyes are exorbitant. I tried to change the shape of the eyeball (didn't work), and to apply a mask (didn't work). so i'm currently short of idea...
    C1.PNGC2.PNG
  • The head looks disarticulated, I've tried some manipulation, but it didn't work.
    C.PNG

If someone could take a look and explain me what i've done wrong, it would be really great...

ILL_Steve.ai - Google Drive

Some suggestion:

  • for the skeleton of the puppet, it would be great to have the ability to define chains of connected articulations, for better deformation control
    currently, when we manipulate the puppet, the limbs can be extended looking like Elastic Man. It would be great to have something more rigid.

  • for the stick of the skeleton of the pupet, it would be great to have the ability to define the nature of the stick
    ex: elastic - It can be extended
    flexible (/semi-rigid) - It can be bend ( limbs bend over, describing curves)
    rigid - It can't be extended or bend


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Jan 04, 2018 0
Enthusiast ,
Jan 06, 2018

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Well, first, you have wayyyy to many crowns. Okay Samurai has some great tutorials and covers some of the common problems people have with rigging Okay Samurai - YouTube  I would start there. I started working on resetting your character, but there were a lof of things grouped and crowned that shouldn't be. What I would do is open up one of the tutorial puppets and look at how they're structured and compare it to yours. Your illustrator file is logical for sure, but it is all about combining the rig and the layers the right way.

Good Luck!

Dax

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Jan 06, 2018 0
New Here ,
Jan 06, 2018

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hey,

thanks for you reply.

chloe.ai > layer: 115, group: 25, independent object: 9

Steve.ai > layer: 85, group: 31, independent object: 12

I can surely optimize and reorganize my puppet, and i will do it. But i don't think that's where the problem comes from.

kind regard,

Red'

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Jan 06, 2018 0
Adobe Employee ,
Jan 12, 2018

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Hi Redgard,

I downloaded your puppet into my own project and it worked perfectly and as expected. The head was attached and the eyes worked fine.

Can you try importing your puppet into a new project?

Thanks,
Kevin

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Jan 12, 2018 0
Redgard LATEST
New Here ,
Jan 13, 2018

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So I delete my puppet and my scene, and recreate one by importing my illustrator projet in Adobe character animator and now it's working properly.

I think my previous one hadn't initiated properly, because the green layer hadn't appeared when I was moving the anchor points .

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Jan 13, 2018 0