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Head turner causing facial distortion

New Here ,
Jun 21, 2017

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Hello there!

My puppet's face is distorting in weird ways whenever I try to integrate head turns. I've compared the files to some example puppets and I haven't figured out what I'm doing wrong. I even tried applying the Face behavior to each head view group, but no luck.

Here's what the front view looks like:

6-21-2017 4-57-16 PM.jpg

And here's what the head turn looks like:

6-21-2017 4-57-48 PM.jpg

It's supposed to just be a slight nudging of the facial features. I think something is going wrong with the face tracking that's causing all the features to stretch when I move my head. Any ideas what the problem might be?

(Link to the puppet file)

In every view you have a layer called "head base" which is getting automatically tagged as a Head, causing issues (CH thinks you have a ton of heads when really all you want is 1). If you rename that layer and/or remove that tag it should be reliable.

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Head turner causing facial distortion

New Here ,
Jun 21, 2017

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Hello there!

My puppet's face is distorting in weird ways whenever I try to integrate head turns. I've compared the files to some example puppets and I haven't figured out what I'm doing wrong. I even tried applying the Face behavior to each head view group, but no luck.

Here's what the front view looks like:

6-21-2017 4-57-16 PM.jpg

And here's what the head turn looks like:

6-21-2017 4-57-48 PM.jpg

It's supposed to just be a slight nudging of the facial features. I think something is going wrong with the face tracking that's causing all the features to stretch when I move my head. Any ideas what the problem might be?

(Link to the puppet file)

In every view you have a layer called "head base" which is getting automatically tagged as a Head, causing issues (CH thinks you have a ton of heads when really all you want is 1). If you rename that layer and/or remove that tag it should be reliable.

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619

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Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Adobe Employee ,
Jun 21, 2017

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In every view you have a layer called "head base" which is getting automatically tagged as a Head, causing issues (CH thinks you have a ton of heads when really all you want is 1). If you rename that layer and/or remove that tag it should be reliable.

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New Here ,
Jun 21, 2017

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Yup, you were right on the money! It's working fine now. Thank you for the speedy response!

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Engaged ,
Jun 30, 2017

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I have the impression that you could avoid a ton of problems and support questions if Ch had some sort of controlling within the puppet panel or wherever.

Like I get a green or red marking here if the language algorithm thinks I misspelled something.

Toggle on off would be great so that given I really want 4 heads and 6 L and R visemes for some reason and I don't want to be reminded constantly, but that way I could understand issues easier and/or track down unwanted tags without going through basically every layer…

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Adobe Employee ,
Jun 30, 2017

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Agreed, we could do tons of improvements to help identify potential issues for users.

There's going to be some really cool stuff in the next version along these lines actually...

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