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Here, I downloaded Almasol puppet.
I found that this puppet has kind of smoothing movement of his eyelids.
So, I opened the psd file and made use of some layers(especially all the eye parts) and created a new character.
Then, I imported this new character psd file and copied all the triggers and swapsets from Almasol and added it to new scene.
However, the eyelids of my character does not have the same speed of those of Almasol... Mine is too fast...
So, my question is, is there any way to control the speed of eyelids of the character?
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I am at work so cannot check on my compute, but if it’s using cycle layers then the number of frames in group plus frame rate if sequence affect the results.
I think ink I read the default frame rate was increased (12 to 24) which would make existing puppets twice as fast I assume.
I would look in the cycles layers behavior for any speed properties.
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Yeah, check the Cycle Layers behavior's Advance Every setting to see if that helps.