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My hand has a draggable handle but when i move the arm, the hand is not controllable to the point I need for my animation. If I try to make the hand independent so I can staple a hinge, then it becomes fixed and unattached to the wrist. The hinge will allow it to swivel as i want but I want it to move with the arm/wrist.
It sounds like you want an inverse kinematics (IK) style setup, which CH is unfortunately not optimized for yet - but it's a common request we hear and hope to implement more in the future. For now your best options are either to add multiple draggers for more control (but will require more animation passes for recorded pieces to drag everything into position) or use cycle layers / keyboard triggers to simulate a wrist bend.
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It sounds like you want an inverse kinematics (IK) style setup, which CH is unfortunately not optimized for yet - but it's a common request we hear and hope to implement more in the future. For now your best options are either to add multiple draggers for more control (but will require more animation passes for recorded pieces to drag everything into position) or use cycle layers / keyboard triggers to simulate a wrist bend.
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That's what I thought. I can still make it work though I realized that after recording, my recorded action e.g. the arm going up doesn't rest but keeps moving. KeyFrames would have been an awesome addition to the Walk behaviour in this Beta version. Thank you for your response.