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MIDI Board Basic Setup

Community Beginner ,
Jan 06, 2019

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This Christmas, I received a MIDI board and an Elgato Streamdeck to further fine tune my performances and puppets.  I am a self-taught designer and editor, and have done a lot of reading up on MIDI devices before this purchase, but considering I'd never heard of "MIDI" until last month I knew there would probably be a learning curve involved

The MIDI device I have is the Korg NanoKontrol2, which has a good number of sliders and dials.  I have already installed the drivers and the KorgKontrol Editor, but I have no idea how to set it up so that Adobe Character Animator recognizes the MIDI board so that I can map certain triggers to the buttons and dials.  Despite pouring over all of the MIDI posts on this forum and all of the related Korg information and I am at a TOTAL loss!

If someone would just help push me in the right direction, I would really appreciate it.  To begin, do I need to install a different type of DAW software, or is the included Korg Kontrol Editor (screenshots included below) all I need to connect to Character Animator and assign my triggers?

Thank you all so much!

korg1.PNG

korg2.PNG

https://www.korg.com/us/products/computergear/nanokontrol2/

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MIDI Board Basic Setup

Community Beginner ,
Jan 06, 2019

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This Christmas, I received a MIDI board and an Elgato Streamdeck to further fine tune my performances and puppets.  I am a self-taught designer and editor, and have done a lot of reading up on MIDI devices before this purchase, but considering I'd never heard of "MIDI" until last month I knew there would probably be a learning curve involved

The MIDI device I have is the Korg NanoKontrol2, which has a good number of sliders and dials.  I have already installed the drivers and the KorgKontrol Editor, but I have no idea how to set it up so that Adobe Character Animator recognizes the MIDI board so that I can map certain triggers to the buttons and dials.  Despite pouring over all of the MIDI posts on this forum and all of the related Korg information and I am at a TOTAL loss!

If someone would just help push me in the right direction, I would really appreciate it.  To begin, do I need to install a different type of DAW software, or is the included Korg Kontrol Editor (screenshots included below) all I need to connect to Character Animator and assign my triggers?

Thank you all so much!

korg1.PNG

korg2.PNG

https://www.korg.com/us/products/computergear/nanokontrol2/

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Guru ,
Jan 06, 2019

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Community Beginner ,
Jan 06, 2019

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Thank you KJerryK​, that does help a bit!  It's one of the sites that I have open and have read before(I know that alank99101739​ has helped out A LOT on this forum and has done some really interesting experiments with MIDI).  Unfortunately, I still don't understand how to get Character Animator to recognize my MIDI device/how to link my MIDI device to Character Animator.

I wish there was a "for dummes" section on how to do this .  Everything I read seems to insinuate that the user knows a lot about MIDI, and that simply plugging the board into your computer means that you can go right into Character Animator and start assigning triggers to buttons and dials.  That is not happening for me, so there needs to be another step I need to take in order to make this work.  So then I try and figure out - do I need an additional "DAW" software to work with here?  Is the Korg Kontrol Editor I screenshotted above a "DAW" software? 

As you can tell I am totally bamboozled.  I try very hard to research and learn how to do things on my own, but obviously I'm missing something here.  I think that as soon as I have the MIDI board linked into Ch somehow then I'll be golden...but until then I'll just keep trying to figure this out.  Thank you for the help!

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Valorous Hero ,
Jan 06, 2019

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If you have a MIDI keyboard, when you plug it in does it control other software on your Windows box ok? This is step 1 - making sure MIDI events are arriving on your machine.

After that, there is nothing else to set up, but there are some gotchas. CH listens to all MIDI channels and all MIDI notes and control events. Some software you have to tell it what MIDI channel to listen to. CH just listens to them all - nothing to set up there.

I will try and create a little video sometime when I get a moment. It really was as simple as going into the control panel layout mode, clicking on a control to highlight it, then pressing a Midi keyboard key. It picked up the MIDI channel number and note number automatically. Then deselect it to make sure it did not get reprogrammed again by accident.

One of the gotchas is if you try to enter the MIDI note number by hand you can specify the note, but not the channel number. (Well, I could not work it out anyway.)

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Guru ,
Jan 06, 2019

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I'm not familiar with the Korg Kontrol Editor, but I have run into a problem with CH not recognizing a signal from a midi device if another app is opened before CH and is seeing the midi in. Perhaps the editor app was open before CH? When that is happening I had to restart, I'm on Win 10, and then open CH.

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Community Beginner ,
Jan 06, 2019

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I am also running Win10, so I will try this right now to see if I can get it to "set" to some of these other buttons.  Thank you KJerryK​!

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Community Beginner ,
Jan 06, 2019

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Hello alank99101739.  Well as stated below, my dials and toggles are linking up in Character Animator to control my Layer Picker, so the MIDI events are arriving on my machine.  So we're onto something here!

You have clarified a lot of questions that I am having a hard time articulating.  I was confused if I had to "do" anything in Character Animator to set up any of these buttons or toggles, but now I see that the Adobe Software just looks for any devices that have MIDI and automatically integrates them in.  That's really awesome!

Please don't worry about creating a small video - I hope you already haven't taken the time to do so!  I understand exactly what you are saying, and I've seen Dave address this in some of the Tips and Tricks tutorials.  If I can get all of the buttons on this controller to also automatically "lock" into the triggers in my Control Panel that would be awesome - as of now they aren't registering as anything.  As I talked about in my update, I think I may have to program the controller in the Korg Control Editor in order to get those buttons to register as notes.  They obviously aren't traditional keyboard keys, but I'm hoping that if I set the buttons to separate notes that they can also be used to trigger behaviors.  Fingers crossed on that one!

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Community Beginner ,
Jan 06, 2019

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Well, in nearly miraculous news, my sliders and knobs are now working seamlessly in Character Animator, which is REALLY exciting because that is the main reason I purchased this board!  Now I can start tweaking these control panels and have a lot more fun.

So it seems that Character Animator DID recognize the nanoKontroller.  Now I'm looking at the rest of the controller (pictured below) and I have a lot of other buttons, including a set of Stop, Record, and Play buttons.  I'd like to map them out so that when I press them, the corresponding functions are set off in Character Animator.  Is there anything I need to do within Character Animator to achieve this?  I think this is something I would set up in the Korg Kontrol Editor, but I don't know if anyone is familiar with a software like this.  It looks like I can program the board for different applications (which I think they call "Scenes"?), but I am unable to find or click on "Character Animator" in order to select it.

korg7_LI (2).jpg

korg3.PNG

Also, is there any way I can use these buttons to activate triggers in Character Animator?  So that when I click on the trigger and press the button on my nanoKontrol, it will "lock" that button onto the trigger?  The buttons can be turned into "notes", which could be a key.

korg7_LI.jpg

korg4.PNG

korg5.PNG

I think I may have to save my changes or "write the scene data" in order for these changes to take effect.  All I know is that if I press any of these buttons when my trigger is highlighted in the control panel, nothing is happening in Character Animator.

BUT as I mentioned before - my main problem has been solved!  I'm just glad I can use these toggles and sliders .  So if you guys have absolutely no idea what I'm talking about don't go overboard trying to figure it out for me.  I don't even have any idea if this Korg Kontrol Editor even resembles a DAW or any other type of recognizable software, so I thought I would get some feedback here. 

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Community Beginner ,
Jan 07, 2019

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EXCITING UPDATE - I DID IT YOU GUYS!!!  I was able to successfully map a note onto a button, and Character Animator is recognizing and registering these buttons.

Woohooooo.  What a great day!  Thanks to KJerryK​ and alank99101739​ for your assistance here !

korg7.PNG

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New Here ,
Jun 08, 2019

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I have the nanokontrol 2 as well. Were you able to map the sliders or knobs to anything? I want to know if it would be possible to smoothly move the arms and tilt the head with the knobs and/or sliders.  

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Valorous Hero ,
Jun 08, 2019

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Theoretically yes, but remember draggers have an x and y value separately. So rotation can work, but just sliders are not that easy to use.

oh, I have not tried that device, but my midi keyboard slider works fine.

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New Here ,
Jun 08, 2019

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I'm just learning to use Character Animator, so I'm not familiar with the program at all.

So, you're saying a single knob or slider cannot be assigned to control, say a head tilt motion? If so, could you perhaps assign two knobs or sliders to control that movement?

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