I've been given art that needs to be mapped onto a basketball. So,
What I have so far, is a manufacturers template containing the different panels, in vector art.
You probably know that there are different types of topology to make a spherical object. Your UVs are going to be different, depending on your geometry. If you don't rely on generic "spherical mapping", exporting the UV reference from your model will help you.
Woosh! Ko! You did a flyby. This sounds like it's going to be difficult. Your logic makes sense, though I would never have thought of that that regarding the geometry, but it makes sense. I don't have a clue of what a UV is. What steps can I go through to make this happen?
at the end of the day, how easy | hard this is will boil down to what model you use... if you pick a well made 'ball' instead of just a sphere then life will be simple mate
My mission has now changed. I appreciate the education you gave me. Well worth the post. Thank you.