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Hi, I have a problem with modeling hollow cylinders and importing it to Dimension without bugs (the programmers for Form Z can't find any fault in their program).
The hollow cylinder is exported to an object. Then imported into Dimension. Without doing anything else the program makes a square on top of the hole in the cylinder. This happens to any cylinder-object I make, both simple or detailed models.
Is there anyone that has experienced the same problem or someone who can think of a way to avoid this?
We have tried to fix the UV-map, but that is very complicated and does not fix it a 100%.
I have attatched a picture of the object in Form Z and one from Dimension with the square.
Adobe would not let me upload the OBJ-file unfortunately.
All help is much appreciated!
the square is an UV map error so I would open the model in Photoshop... assuming that rendors right its fixable by generation of a new UV map and export as wavefront Obj however Dimension, Photoshop or Blender all have cylinder shapes so maybe just stop using Z?
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the square is an UV map error so I would open the model in Photoshop... assuming that rendors right its fixable by generation of a new UV map and export as wavefront Obj however Dimension, Photoshop or Blender all have cylinder shapes so maybe just stop using Z?
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Hi, that worked on simple objects, but not more complex. But thanks for the help 🙂
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if the shape is that complex you may want to cut it up into smaller parts... another workflow is Blender which gives more control over UV unwrapping
anyway good luck