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Estoy tratando de hacer un logotipo en 3d, esta hecho en illustrator y lo trasladé a Maya 3d para convertirlo en OBJ.
Mi modelo en Maya se ve tal y como lo espero, pero al momento de importarlo a Dimension la geometría luce mal.
¿Alguien pudiera ayudarme con la correcta forma de lograrlo?
Dimension doesn't have a lot of tools for cleaning up geometry yet, so the best bet is to be sure your object is in triangles. I would use the Maya functions to triangulate it before exporting. If you can also send the .obj file (via dropbox, google Drive, CC Files, etc.) that would be very helpful.
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Dimension doesn't have a lot of tools for cleaning up geometry yet, so the best bet is to be sure your object is in triangles. I would use the Maya functions to triangulate it before exporting. If you can also send the .obj file (via dropbox, google Drive, CC Files, etc.) that would be very helpful.