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Hi All,
I have this issue with Dimensions where the text that appears in the decal pixelates pretty badly. I have tried using very high resolution (up to 1200 dpi) for the decal file. The original file is all vector made in Illustrator. I've tried using JPG's, PNG's, and PSD's but no luck. I also used CC Libraries and used the Illustrator file as an asset and pulled it into Dimensions. Every single render still looks the same. I am rendering it at 2300 pix x 2300 pix and at high quality (tried medium and low too but the same happens).
Here's an example of how it looks. Looks at the "V" in "Vite".
Hi Jenz! There are a few things at the moment:
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I guess for some of us life isn't so easy that we would be bothered by an extra "s".
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this will be fixed [i.e, able to be fixed by the user when it pops up] when the software allows some way to take back control over the Uv map... as it stands now, the best you can do is hope a auto-remaping of the Uv allows a clean rendor
as always, fix the model 1st is the best workflow
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I'm late to the party but whether I used 300dpi jpgs, png or vector at 100% results were completely blurred. Rather than use a Dm object, in this case a cube modified to my dimensions, I created the same thing in Illustrator, extruded and exported as .obj. Fixed the problem immediately. Pin sharp decals.