• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Dimension Errors when Camera is moved to zero

New Here ,
Jan 09, 2023 Jan 09, 2023

Copy link to clipboard

Copied

This may just be a restriction I am unaware of but have yet to find anything in the discussions about this. I have encountered a bug where Dimension "requires a restart" when the camera position is set to 0-0-0.  This is an unsual restriction I have never seen in any other 3D model rendering program. 

Here is the log. The error occurs right as the last dimension is entered.

gbl       Info     789ms> Pepper PID: 13096
gbl       Info     790ms> Build Info: git_commit_hash: 0f693b0ede4f4f878c948589cb1cd200001139cd
gbl       Info     790ms> Build Info: compilation_timestamp: 2022-12-01 17:35:52.882000
gbl       Info     790ms> Build Info: build_version: 3.4.7-20221201.r.4054-0f693b0
gbl       Info     790ms> System Info: CPU Brand: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
gbl       Info     790ms> System Info: CPU Speed: 2195 MHz
gbl       Info     790ms> System Info: CPU Physical Core Count: 2
gbl       Info     790ms> System Info: CPU Logical Core Count: 4
gbl       Info     790ms> System Info: CPU SSE4.2/AVX/AVX2 Capability: 1/1/1
gbl       Info     790ms> System Info: RAM: 7 GB, (8,106 MB, 8,499,900,416 bytes)
gbl       Info     790ms> System Info: OS: Windows	 0.0.0
pie_api   Info    1345ms> Setting PIE Plugins Path to C:\Program Files\Adobe\Adobe Dimension\Plug-ins
pie_api   Info    1346ms> Setting PIE "typesupport" Path to C:/Program Files/Adobe/Adobe Dimension/typesupport
pie_api   Info    1346ms> Setting PIE CSF File to C:\Program Files\Adobe\Adobe Dimension\Resources\common\color_profiles\dimension_default_color_profiles.csf
pie_api   Info    1346ms> Initializing PIE, Searching for Plugins at C:\Program Files\Adobe\Adobe Dimension\Plug-ins
gbl       Info    1652ms> PIE Initialized with serial_executor thread of ID:3596
gbl       Info    1652ms> PIE Serial Executor is running in a SEPARATE thread
pie_api   Info    1652ms> Initializing the Default Color Spaces from a CSF File...
pie_api   Info    1671ms> Initialized Default Color Spaces from file `C:/Program Files\Adobe\Adobe Dimension\Resources\common\color_profiles\dimension_default_color_profiles.csf`
pie_api   Info    1671ms> PIE Initialized
pie_api   Info    1671ms> Initializing PDFL...
pie_api   Info    1683ms> PDFL Initialized
pie_api   Info    1683ms> STUB: Setting PIE Temp Path to C:\Users\danie\AppData\Local\Temp (doesn't actually set anything right now)
gbl       Info    1683ms> Font Scan: Initializing...
gbl       Info    1990ms> Font Scan: Initializing...266 font families detected
gbl       Warn    2424ms> Font Scan: Font `Bahnschrift` detected by CoolType, but PIE says it's not available, skipping...
gbl       Warn    2425ms> Font Scan: Family Bahnschrift did not have any valid fonts, will not be added.
gbl       Warn    2623ms> Font Scan: Font `Courier` detected by CoolType, but PIE says it's not available, skipping...
gbl       Warn    2623ms> Font Scan: Family Courier did not have any valid fonts, will not be added.
gbl       Warn    2643ms> Font Scan: Font `Fixedsys` detected by CoolType, but PIE says it's not available, skipping...
gbl       Warn    2644ms> Font Scan: Family Fixedsys did not have any valid fonts, will not be added.
gbl       Warn    2789ms> Font Scan: Font `Montserrat-Thin` detected by CoolType, but PIE says it's not available, skipping...
gbl       Warn    2790ms> Font Scan: Font `Montserrat-Medium` detected by CoolType, but PIE says it's not available, skipping...
gbl       Warn    2791ms> Font Scan: Font `Montserrat-SemiBold` detected by CoolType, but PIE says it's not available, skipping...
gbl       Warn    2792ms> Font Scan: Font `Montserrat-ExtraBold` detected by CoolType, but PIE says it's not available, skipping...
gbl       Warn    2792ms> Font Scan: Family Montserrat did not have any valid fonts, will not be added.
gbl       Warn    2801ms> Font Scan: Font `MS Sans Serif` detected by CoolType, but PIE says it's not available, skipping...
gbl       Warn    2801ms> Font Scan: Family MS Sans Serif did not have any valid fonts, will not be added.
gbl       Warn    2802ms> Font Scan: Font `MS Serif` detected by CoolType, but PIE says it's not available, skipping...
gbl       Warn    2802ms> Font Scan: Family MS Serif did not have any valid fonts, will not be added.
gbl       Warn    3034ms> Font Scan: Font `Small Fonts` detected by CoolType, but PIE says it's not available, skipping...
gbl       Warn    3034ms> Font Scan: Family Small Fonts did not have any valid fonts, will not be added.
gbl       Warn    3057ms> Font Scan: Font `System` detected by CoolType, but PIE says it's not available, skipping...
gbl       Warn    3057ms> Font Scan: Family System did not have any valid fonts, will not be added.
gbl       Warn    3070ms> Font Scan: Font `Terminal` detected by CoolType, but PIE says it's not available, skipping...
gbl       Warn    3070ms> Font Scan: Family Terminal did not have any valid fonts, will not be added.
gbl       Info    3335ms> Font Scan: Complete (257 families, 563 fonts)
gbl       Info    3351ms> EUTaskManager:Hooking up element's TaskManager
gbl       Info    3396ms> Locale from frontend reported: 'en-US'
gbl       Info    3397ms> [embree] creating scene: old_hash=AAAAAAAAAAA=
gbl       Info    3400ms> load_3d_model_obj(""C:\Program Files\Adobe\Adobe Dimension\resources\common\obj\BooleanConeOuter.obj"")
gbl       Perf    3402ms> tinyobj::load_obj: 0.0020523 seconds.
gbl       Perf    3402ms> conversion::load_3d_model_obj conversion: 0.0003354 seconds.
gbl       Info    3402ms> conversion::load_3d_model_obj conversion printout: 
gbl       Perf    3402ms> method "Mesh Decoding" took 2.846900 msec
gbl       Perf    3402ms> method "Mesh Decoding" took 2.865000 msec
gbl       Info    3403ms> load_3d_model_obj(""C:\Program Files\Adobe\Adobe Dimension\resources\common\obj\BooleanConeInner.obj"")
gbl       Perf    3405ms> tinyobj::load_obj: 0.0018803 seconds.
gbl       Perf    3405ms> conversion::load_3d_model_obj conversion: 0.0002805 seconds.
gbl       Info    3405ms> conversion::load_3d_model_obj conversion printout: 
gbl       Perf    3405ms> method "Mesh Decoding" took 2.551300 msec
gbl       Perf    3405ms> method "Mesh Decoding" took 2.566400 msec
gbl       Info    3406ms> load_3d_model_obj(""C:\Program Files\Adobe\Adobe Dimension\resources\common\obj\BooleanConeCollider.obj"")
gbl       Perf    3409ms> tinyobj::load_obj: 0.0022303 seconds.
gbl       Perf    3409ms> conversion::load_3d_model_obj conversion: 0.0002839 seconds.
gbl       Info    3409ms> conversion::load_3d_model_obj conversion printout: 
gbl       Perf    3409ms> method "Mesh Decoding" took 2.905300 msec
gbl       Perf    3409ms> method "Mesh Decoding" took 2.921100 msec
gbl       Info    3411ms> load_3d_model_obj(""C:\Program Files\Adobe\Adobe Dimension\resources\common\obj\BooleanConeOuter.obj"")
gbl       Perf    3413ms> tinyobj::load_obj: 0.0018133 seconds.
gbl       Perf    3414ms> conversion::load_3d_model_obj conversion: 0.0003316 seconds.
gbl       Info    3414ms> conversion::load_3d_model_obj conversion printout: 
gbl       Perf    3414ms> method "Mesh Decoding" took 2.753100 msec
gbl       Perf    3414ms> method "Mesh Decoding" took 2.768000 msec
gbl       Info    3414ms> load_3d_model_obj(""C:\Program Files\Adobe\Adobe Dimension\resources\common\obj\BooleanConeInner.obj"")
gbl       Perf    3416ms> tinyobj::load_obj: 0.0018125 seconds.
gbl       Perf    3416ms> conversion::load_3d_model_obj conversion: 0.0002753 seconds.
gbl       Info    3416ms> conversion::load_3d_model_obj conversion printout: 
gbl       Perf    3417ms> method "Mesh Decoding" took 2.527500 msec
gbl       Perf    3417ms> method "Mesh Decoding" took 2.561400 msec
gbl       Info    3419ms> load_3d_model_obj(""C:\Program Files\Adobe\Adobe Dimension\resources\common\obj\BooleanConeCollider.obj"")
gbl       Perf    3422ms> tinyobj::load_obj: 0.0030725 seconds.
gbl       Perf    3422ms> conversion::load_3d_model_obj conversion: 0.0002927 seconds.
gbl       Info    3422ms> conversion::load_3d_model_obj conversion printout: 
gbl       Perf    3422ms> method "Mesh Decoding" took 3.899900 msec
gbl       Perf    3422ms> method "Mesh Decoding" took 3.915200 msec
gbl       Info    3424ms> load_3d_model_obj(""C:\Program Files\Adobe\Adobe Dimension\resources\common\obj\BooleanConeOuter.obj"")
gbl       Perf    3426ms> tinyobj::load_obj: 0.0020281 seconds.
gbl       Perf    3427ms> conversion::load_3d_model_obj conversion: 0.0003307 seconds.
gbl       Info    3427ms> conversion::load_3d_model_obj conversion printout: 
gbl       Perf    3427ms> method "Mesh Decoding" took 2.924000 msec
gbl       Perf    3427ms> method "Mesh Decoding" took 3.053100 msec
gbl       Info    3428ms> load_3d_model_obj(""C:\Program Files\Adobe\Adobe Dimension\resources\common\obj\BooleanConeInner.obj"")
gbl       Perf    3430ms> tinyobj::load_obj: 0.0022549 seconds.
gbl       Perf    3430ms> conversion::load_3d_model_obj conversion: 0.000285 seconds.
gbl       Info    3430ms> conversion::load_3d_model_obj conversion printout: 
gbl       Perf    3430ms> method "Mesh Decoding" took 3.136300 msec
gbl       Perf    3430ms> method "Mesh Decoding" took 3.161400 msec
gbl       Info    3432ms> load_3d_model_obj(""C:\Program Files\Adobe\Adobe Dimension\resources\common\obj\BooleanConeCollider.obj"")
gbl       Perf    3434ms> tinyobj::load_obj: 0.0022346 seconds.
gbl       Perf    3435ms> conversion::load_3d_model_obj conversion: 0.0002778 seconds.
gbl       Info    3435ms> conversion::load_3d_model_obj conversion printout: 
gbl       Perf    3435ms> method "Mesh Decoding" took 2.965400 msec
gbl       Perf    3435ms> method "Mesh Decoding" took 2.981500 msec
pie_api   Info    3512ms> Known ICC Profiles JSON file: C:\Users\danie\AppData\Roaming\Dimension CC\known_icc_profiles.json
licensing Info    3878ms> workflow: 
gbl       Info    3928ms> ****** POEKHALI: Creating a Surface GL Context!
gpu-brdg  Info    3928ms> GlSurfaceWin::InitWindow
gpu-brdg  Info    3930ms> GetDC(baseOpenGlContextWindow_)
gpu-brdg  Info    3930ms> SetupPixelFormat(baseDeviceContext_)
gpu-brdg  Info    3939ms> wglCreateContext(baseDeviceContext_)
gpu-brdg  Info    3946ms> wglMakeCurrent(baseDeviceContext_, baseRenderingContext_);
gpu-brdg  Info    3949ms> GLAD Loading GL Extensions
gpu-brdg  Info    3949ms> GLAD Loading WGL Extensions
gpu-brdg  Info    3950ms> Printing GL Version
gpu-brdg  Info    3950ms> GL_VERSION 4.4.0 - Build 20.19.15.5126
gpu-brdg  Info    3950ms> GL_RENDERER Intel(R) HD Graphics 5500
gpu-brdg  Info    3950ms>  openGlContextWindow_ = GlSurfaceWin::InitWindow()
gpu-brdg  Info    3951ms>   GetDC(openGlContextWindow_)
gpu-brdg  Info    3951ms>    SetupPixelFormat(deviceContext_)
gpu-brdg  Info    3953ms>  Calling wglCreateContextAttribsARB 
gpu-brdg  Info    3958ms> GlContextWin::GlContextWin Done!
gbl       Info    3959ms> ****** Creating a Surface GL Context done.
gbl       Info    3959ms> INIT_AERO::init_context
gbl       Info    3967ms> GPUResourceManager::initialize(): Valid GPU context detected, initializing GPU resource caches...
gbl       Info    3968ms> GPUResourceManager::initialize(): Valid  GPU context detected, GPU resource caches initialized.
gpu-brdg  Info    3968ms> GlSurfaceWin::Init()
gpu-brdg  Info    3969ms> InitWindow()
gpu-brdg  Info    3970ms> D3D11CreateDevice()
gpu-brdg  Info    3970ms> D3D11CreateDevice Manually Forced to Not Happen()
gpu-brdg  Info    3970ms> wglDXOpenDeviceNV call failed with DX11. Fallback to DX9 instead.
gpu-brdg  Info    3970ms> Direct3DCreate9Ex()
gpu-brdg  Info    3974ms> DX9_->CreateDeviceEx()
gpu-brdg  Info    3982ms> wglDXOpenDeviceNV(deviceDX9_)
gpu-brdg  Info    3983ms> Checking Surface Components...
gpu-brdg  Info    3983ms> windowDirectX_ is initialized
gpu-brdg  Info    3983ms> deviceDX9_ is initialized
gpu-brdg  Info    3983ms> deviceDX11_ is NOT initialized
gpu-brdg  Info    3983ms> interopHandle_ is initialized
gpu-brdg  Info    3983ms> GlSurfaceWin_IsInitialized is initialized
gbl       Info    3983ms> EUSurface::init_context: OK
gbl       Info    3983ms> EUSurface initialized with result 1
gpu-brdg  Info    3984ms> >>>>>>>>> GlSurfaceWin::CreateBacking(2147489794)
gpu-brdg  Info    3984ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info    3984ms> BindRenderBuffer()
gpu-brdg  Info    3984ms> DX9: CreateTexture
gpu-brdg  Info    3984ms> DX9: GetSurfaceLevel
gpu-brdg  Info    3984ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info    3984ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info    3985ms> DX9: CreateDepthBuffer
gpu-brdg  Info    3985ms> LockDxTexture()...
gpu-brdg  Info    3985ms> Creating FrameBuffer()...
gpu-brdg  Info    3985ms> UnlockDxTexture()...
gpu-brdg  Info    3985ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info    3986ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info    3986ms> >>
gpu-brdg  Info    3986ms> >>>>>>>>> GlSurfaceWin::CreateBacking(1073754946)
gpu-brdg  Info    3986ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info    3986ms> BindRenderBuffer()
gpu-brdg  Info    3986ms> DX9: CreateTexture
gpu-brdg  Info    3986ms> DX9: GetSurfaceLevel
gpu-brdg  Info    3987ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info    3987ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info    3987ms> DX9: CreateDepthBuffer
gpu-brdg  Info    3987ms> LockDxTexture()...
gpu-brdg  Info    3987ms> Creating FrameBuffer()...
gpu-brdg  Info    3987ms> UnlockDxTexture()...
gpu-brdg  Info    3987ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info    3988ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info    3988ms> >>
gpu-brdg  Info    3988ms> >>>>>>>>> GlSurfaceWin::CreateBacking(3221228610)
gpu-brdg  Info    3988ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info    3988ms> BindRenderBuffer()
gpu-brdg  Info    3988ms> DX9: CreateTexture
gpu-brdg  Info    3988ms> DX9: GetSurfaceLevel
gpu-brdg  Info    3988ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info    3988ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info    3989ms> DX9: CreateDepthBuffer
gpu-brdg  Info    3989ms> LockDxTexture()...
gpu-brdg  Info    3989ms> Creating FrameBuffer()...
gpu-brdg  Info    3989ms> UnlockDxTexture()...
gpu-brdg  Info    3989ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info    3989ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info    3989ms> >>
gpu-brdg  Info    4012ms> GlSurfaceWin::Init()
gpu-brdg  Info    4013ms> InitWindow()
gpu-brdg  Info    4014ms> D3D11CreateDevice()
gpu-brdg  Info    4014ms> D3D11CreateDevice Manually Forced to Not Happen()
gpu-brdg  Info    4014ms> wglDXOpenDeviceNV call failed with DX11. Fallback to DX9 instead.
gpu-brdg  Info    4014ms> Direct3DCreate9Ex()
gpu-brdg  Info    4016ms> DX9_->CreateDeviceEx()
gpu-brdg  Info    4022ms> wglDXOpenDeviceNV(deviceDX9_)
gpu-brdg  Info    4022ms> Checking Surface Components...
gpu-brdg  Info    4023ms> windowDirectX_ is initialized
gpu-brdg  Info    4023ms> deviceDX9_ is initialized
gpu-brdg  Info    4023ms> deviceDX11_ is NOT initialized
gpu-brdg  Info    4023ms> interopHandle_ is initialized
gpu-brdg  Info    4023ms> GlSurfaceWin_IsInitialized is initialized
gbl       Info    4023ms> EUSurface::init_context: OK
gbl       Info    4023ms> EUSurface initialized with result 1
gpu-brdg  Info    4024ms> >>>>>>>>> GlSurfaceWin::CreateBacking(2147498178)
gpu-brdg  Info    4024ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info    4024ms> BindRenderBuffer()
gpu-brdg  Info    4024ms> DX9: CreateTexture
gpu-brdg  Info    4024ms> DX9: GetSurfaceLevel
gpu-brdg  Info    4024ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info    4024ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info    4025ms> DX9: CreateDepthBuffer
gpu-brdg  Info    4025ms> LockDxTexture()...
gpu-brdg  Info    4025ms> Creating FrameBuffer()...
gpu-brdg  Info    4025ms> UnlockDxTexture()...
gpu-brdg  Info    4025ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info    4025ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info    4025ms> >>
gpu-brdg  Info    4025ms> >>>>>>>>> GlSurfaceWin::CreateBacking(3221227522)
gpu-brdg  Info    4025ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info    4026ms> BindRenderBuffer()
gpu-brdg  Info    4026ms> DX9: CreateTexture
gpu-brdg  Info    4026ms> DX9: GetSurfaceLevel
gpu-brdg  Info    4026ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info    4026ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info    4026ms> DX9: CreateDepthBuffer
gpu-brdg  Info    4026ms> LockDxTexture()...
gpu-brdg  Info    4026ms> Creating FrameBuffer()...
gpu-brdg  Info    4027ms> UnlockDxTexture()...
gpu-brdg  Info    4027ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info    4027ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info    4027ms> >>
gpu-brdg  Info    4027ms> >>>>>>>>> GlSurfaceWin::CreateBacking(3221227394)
gpu-brdg  Info    4027ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info    4027ms> BindRenderBuffer()
gpu-brdg  Info    4027ms> DX9: CreateTexture
gpu-brdg  Info    4027ms> DX9: GetSurfaceLevel
gpu-brdg  Info    4028ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info    4028ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info    4028ms> DX9: CreateDepthBuffer
gpu-brdg  Info    4028ms> LockDxTexture()...
gpu-brdg  Info    4028ms> Creating FrameBuffer()...
gpu-brdg  Info    4028ms> UnlockDxTexture()...
gpu-brdg  Info    4028ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info    4028ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info    4029ms> >>
gpu-brdg  Info    4041ms> GlSurfaceWin::Init()
gpu-brdg  Info    4041ms> InitWindow()
gpu-brdg  Info    4042ms> D3D11CreateDevice()
gpu-brdg  Info    4042ms> D3D11CreateDevice Manually Forced to Not Happen()
gpu-brdg  Info    4042ms> wglDXOpenDeviceNV call failed with DX11. Fallback to DX9 instead.
gpu-brdg  Info    4042ms> Direct3DCreate9Ex()
gpu-brdg  Info    4044ms> DX9_->CreateDeviceEx()
gpu-brdg  Info    4052ms> wglDXOpenDeviceNV(deviceDX9_)
gpu-brdg  Info    4052ms> Checking Surface Components...
gpu-brdg  Info    4052ms> windowDirectX_ is initialized
gpu-brdg  Info    4052ms> deviceDX9_ is initialized
gpu-brdg  Info    4052ms> deviceDX11_ is NOT initialized
gpu-brdg  Info    4052ms> interopHandle_ is initialized
gpu-brdg  Info    4053ms> GlSurfaceWin_IsInitialized is initialized
gbl       Info    4053ms> EUSurface::init_context: OK
gbl       Info    4053ms> EUSurface initialized with result 1
gpu-brdg  Info    4053ms> >>>>>>>>> GlSurfaceWin::CreateBacking(1073752834)
gpu-brdg  Info    4053ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info    4053ms> BindRenderBuffer()
gpu-brdg  Info    4053ms> DX9: CreateTexture
gpu-brdg  Info    4054ms> DX9: GetSurfaceLevel
gpu-brdg  Info    4054ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info    4054ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info    4054ms> DX9: CreateDepthBuffer
gpu-brdg  Info    4054ms> LockDxTexture()...
gpu-brdg  Info    4054ms> Creating FrameBuffer()...
gpu-brdg  Info    4054ms> UnlockDxTexture()...
gpu-brdg  Info    4055ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info    4055ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info    4055ms> >>
gpu-brdg  Info    4055ms> >>>>>>>>> GlSurfaceWin::CreateBacking(1073757058)
gpu-brdg  Info    4055ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info    4055ms> BindRenderBuffer()
gpu-brdg  Info    4055ms> DX9: CreateTexture
gpu-brdg  Info    4055ms> DX9: GetSurfaceLevel
gpu-brdg  Info    4056ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info    4056ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info    4056ms> DX9: CreateDepthBuffer
gpu-brdg  Info    4056ms> LockDxTexture()...
gpu-brdg  Info    4056ms> Creating FrameBuffer()...
gpu-brdg  Info    4056ms> UnlockDxTexture()...
gpu-brdg  Info    4056ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info    4056ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info    4057ms> >>
gpu-brdg  Info    4057ms> >>>>>>>>> GlSurfaceWin::CreateBacking(3221226178)
gpu-brdg  Info    4057ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info    4057ms> BindRenderBuffer()
gpu-brdg  Info    4057ms> DX9: CreateTexture
gpu-brdg  Info    4057ms> DX9: GetSurfaceLevel
gpu-brdg  Info    4057ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info    4057ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info    4058ms> DX9: CreateDepthBuffer
gpu-brdg  Info    4058ms> LockDxTexture()...
gpu-brdg  Info    4058ms> Creating FrameBuffer()...
gpu-brdg  Info    4058ms> UnlockDxTexture()...
gpu-brdg  Info    4058ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info    4058ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info    4058ms> >>
gbl       Info    4059ms> EUApplication::create_document Untitled81
gbl       Info    4060ms> EUDocument::createDocument
gbl       Info    4201ms> EUApplication::createDocument ok
gbl       Info    4214ms> SceneLight is tracking the the full rotation of the camera 0
gbl       Info    4282ms> AgRendercoreEngine::AgRendercoreEngine
gbl       Info    4284ms> SceneLight is tracking the the full rotation of the camera 0
gbl       Info    4286ms> SceneLight is tracking the the full rotation of the camera 0
gbl       Info    4733ms> set viewable node
gbl       Info    4733ms> nid: PQ2BhJ4+6Qk=
gbl       Info    4733ms> set viewable node
gbl       Info    4733ms> nid: tzWwu4OZHQM=
gbl       Info    4733ms> set viewable node
gbl       Info    4733ms> nid: eYRtdmlqje8=
pie_api   Info    4822ms> Saving to tmp_image_pie_1295_e708_59ef.png: 460 x 230, 8 bpc, RGBA, Color Profile: sRGB IEC61966-2.1
gbl       Info    4861ms> Encoding CommonImageValue  as processed type image/png
gbl       Perf    4861ms> method "CommonImageValue::encode" took 66.239500 msec
CamHist   Info    4943ms> push "Camera position set at document creation"
CamHist   Info    4943ms> pushing history of "pvWcLzCUcSk=local_transform" path=/scenes/scene/render_camera_n3d/local_transform"
CamHist   Info    4943ms> pushing history of "P3VlgabsyLE=focal_length" path=/cameras/render_camera/focal_length"
CamHist   Info    4943ms> pushing history of "P3VlgabsyLE=horizontal_field_of_view" path=/cameras/render_camera/horizontal_field_of_view"
CamHist   Info    4943ms> pushing history of "P3VlgabsyLE=focus_point_cm" path=/cameras/render_camera/focus_point_cm"
CamHist   Info    4943ms> pushing history of "P3VlgabsyLE=depth_of_field_enabled" path=/cameras/render_camera/depth_of_field_enabled"
CamHist   Info    4943ms> pushing history of "P3VlgabsyLE=aperture" path=/cameras/render_camera/aperture"
CamHist   Info    4943ms> History now points to 0 "Camera position set at document creation"
History   Info    4944ms> push "history.newDocument"
History   Info    4944ms> pushing history of "dyGjVPEKdp8=" path=/"
gbl       Perf    4946ms> method "HistoryPush" took 2.165200 msec
History   Info    4946ms> History now points to 0 "history.newDocument"
gbl       Info    4947ms> SceneLight is tracking the the full rotation of the camera 0
gbl       Info    4987ms> Document "" hasn't changed!
pie_api   Info    5058ms> Saving to tmp_image_pie_b2b2_87ac_e294.png: 460 x 230, 8 bpc, RGBA, Color Profile: sRGB IEC61966-2.1
gbl       Info    5098ms> Encoding CommonImageValue  as processed type image/png
gbl       Perf    5098ms> method "CommonImageValue::encode" took 59.046200 msec
gbl       Info    5120ms> Locale from frontend reported: 'en-US'
pie_api   Info    5124ms> Known ICC Profiles JSON file: C:\Users\danie\AppData\Roaming\Dimension CC\known_icc_profiles.json
gbl       Info    5145ms> Font Info Request: Starting...
gbl       Info    5145ms> Font Info Request Task: Progress 0 %
gbl       Info    5198ms> Font Info Request:  Valid cached font data in C:\Users\danie\AppData\Roaming\Dimension CC\dn_font_cache_list_842d6b54d5c18271.json
gbl       Info    5198ms> Font Info Request Task: Progress 100 %
gbl       Info    5199ms> Font Info Request: Finished (Valid cached data was found)
gbl       Info    5199ms> Font Info Request Task: Marking Task As Success
pie_api   Info    5220ms> Saving to tmp_image_pie_36ee_ccfe_6a9b.png: 460 x 230, 8 bpc, RGBA, Color Profile: sRGB IEC61966-2.1
gbl       Info    5262ms> Encoding CommonImageValue  as processed type image/png
gbl       Perf    5262ms> method "CommonImageValue::encode" took 67.249400 msec
gbl       Info    5550ms> Deferred Font Info Request: Called with task_id = 3
gbl       Info    5550ms> Deferred Font Info Request: Blocking, waiting on the font_info future (it should be done at this point)... 
gbl       Info    5550ms> Deferred Font Info Request: Done
licensing Info    6605ms> cp received notification for profile ready: 2
licensing Info    7167ms> handling profile result w/ code:
licensing Info    7168ms> NglStatusCode::SUCCESS
licensing Info    7168ms> profile is licensed
gbl       Info   54081ms> Loading OpenGL Extensions... 
gbl       Info   54083ms> DONE Loading OpenGL Extensions
erc       Info   54083ms> ERC Logging Initialized.
erc       Info   54083ms> Max GPU Texture Size detected in Rendercore: 16384
erc       Info   54084ms> Creating New Render Target...
erc       Info   54084ms> Creating New Render Target Color Texture 14 x 11 x RGBA8
erc       Info   54084ms> Attaching New Render Target Color Texture...
erc       Info   54085ms> Creating New Render Target Depth Renderbuffer 14 x 11
erc       Info   54085ms> ALL GOOD: Render Target Update Complete
gbl       Info   54089ms> Loading IBL Image: 1024x512: BGRA channels, 32bpp
gbl       Info   54090ms> IBL Image Loaded
gbl       Info   54090ms> SceneLight is tracking the the full rotation of the camera 0
gbl       Info   54090ms> SceneLight is tracking the the full rotation of the camera 0
euclid::console::generalWarn   54096ms, aeroengine.cpp:151> Warning: Could not load the engine configuration ! Non fatal, though the application may not behave as expected.
erc       Info   54620ms> Creating New Render Target...
erc       Info   54620ms> Creating New Render Target Color Texture 14 x 11 x RGBA8
erc       Info   54620ms> Attaching New Render Target Color Texture...
erc       Info   54620ms> Creating New Render Target Depth Texture 14 x 11
erc       Info   54620ms> ALL GOOD: Render Target Update Complete
erc       Info   54620ms> Creating New Render Target...
erc       Info   54620ms> Creating New Render Target Color Texture 14 x 11 x RGBA8
erc       Info   54621ms> Attaching New Render Target Color Texture...
erc       Info   54621ms> Creating New Render Target Depth Texture 14 x 11
erc       Info   54621ms> ALL GOOD: Render Target Update Complete
gbl       Error  54621ms> RENDERCORE ERROR?: GL Render Target does not have an FBO attached to it. Intended?
gbl       Info   55786ms> ******** BRDF Integrator BEGIN
gbl       Info   55787ms> TextureManager: Creating Texture. Total Texture Count: 0
gbl       Info   55787ms> BRDF: Setting up Render Target
erc       Info   55788ms> Creating New Render Target...
erc       Info   55788ms> Creating New Render Target Color Texture 512 x 512 x RED_GREEN32F
erc       Info   55788ms> Attaching New Render Target Color Texture...
erc       Info   55788ms> ALL GOOD: Render Target Update Complete
gbl       Info   55788ms> BRDF: Running the GPU Compute
gbl       Info   55789ms> BRDF: Setting up the shader
gbl       Info   55799ms> ******** BRDF Integrator END
gbl       Info   55799ms> TextureManager: Creating Texture. Total Texture Count: 1
gbl       Info   55838ms> TextureManager: Creating Texture. Total Texture Count: 2
gbl       Info   56384ms> VRAM consumed: 10,496,086 bytes
gbl       Perf   56391ms> method "Viewable::draw" took 2309.835700 msec
erc       Info   56391ms> Creating New Render Target...
erc       Info   56391ms> Creating New Render Target Color Texture 16 x 16 x RGBA8
erc       Info   56391ms> Attaching New Render Target Color Texture...
erc       Info   56391ms> Creating New Render Target Depth+Stencil Renderbuffer 16 x 16
erc       Info   56392ms> ALL GOOD: Render Target Update Complete
erc       Info   56401ms> RendercoreEngine: Geometry Cache created
Lagrange  Perf   56419ms> Packing uv  time: 0.0009656 (s)
gbl       Perf   56421ms> method "Mesh:render_process" took 9.120100 msec
Lagrange  Perf   56428ms> Packing uv  time: 0.0009803 (s)
gbl       Perf   56430ms> method "Mesh:render_process" took 7.023100 msec
Lagrange  Perf   56435ms> Packing uv  time: 0.0005424 (s)
Lagrange  Perf   56448ms> Packing uv  time: 0.000161 (s)
Lagrange  Perf   56451ms> Packing uv  time: 0.0001838 (s)
Lagrange  Perf   56455ms> Packing uv  time: 0.0001621 (s)
Lagrange  Perf   56470ms> Packing uv  time: 0.0001585 (s)
Lagrange  Perf   56475ms> Packing uv  time: 0.0002371 (s)
Lagrange  Perf   56479ms> Packing uv  time: 0.0001693 (s)
Lagrange  Perf   56496ms> Packing uv  time: 0.0002042 (s)
Lagrange  Perf   56501ms> Packing uv  time: 0.000157 (s)
Lagrange  Perf   56504ms> Packing uv  time: 0.000189 (s)
Lagrange  Perf   56516ms> Packing uv  time: 0.0007466 (s)
gbl       Perf   56518ms> method "Mesh:render_process" took 7.142200 msec
Lagrange  Perf   56529ms> Packing uv  time: 0.0006956 (s)
gbl       Perf   56531ms> method "Mesh:render_process" took 7.596200 msec
Lagrange  Perf   56545ms> Packing uv  time: 0.0009703 (s)
gbl       Perf   56547ms> method "Mesh:render_process" took 8.430300 msec
Lagrange  Perf   56550ms> Packing uv  time: 0.0001699 (s)
Lagrange  Perf   56554ms> Packing uv  time: 0.0001671 (s)
Lagrange  Perf   56558ms> Packing uv  time: 0.0001742 (s)
Lagrange  Perf   56564ms> Packing uv  time: 0.0002033 (s)
Lagrange  Perf   56567ms> Packing uv  time: 0.0001704 (s)
Lagrange  Perf   56570ms> Packing uv  time: 0.0002228 (s)
Lagrange  Perf   56574ms> Packing uv  time: 0.0002067 (s)
Lagrange  Perf   56577ms> Packing uv  time: 0.0001985 (s)
Lagrange  Perf   56581ms> Packing uv  time: 0.00017 (s)
Lagrange  Perf   56584ms> Packing uv  time: 0.0002085 (s)
Lagrange  Perf   56587ms> Packing uv  time: 0.0001762 (s)
Lagrange  Perf   56591ms> Packing uv  time: 0.0002346 (s)
erc       Info   56630ms> Creating New Render Target...
erc       Info   56630ms> Creating New Render Target Color Texture 16 x 16 x RGBA8
erc       Info   56630ms> Attaching New Render Target Color Texture...
erc       Info   56631ms> Creating New Render Target Depth+Stencil Renderbuffer 16 x 16
erc       Info   56631ms> ALL GOOD: Render Target Update Complete
gbl       Info   56888ms> VRAM consumed: 11,316,494 bytes
gbl       Perf   56888ms> method "Viewable::draw" took 239.995000 msec
gpu-brdg  Info   56930ms> >>>>>>>>> GlSurfaceWin::CreateBacking(2147499074)
gpu-brdg  Info   56930ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info   56930ms> BindRenderBuffer()
gpu-brdg  Info   56930ms> DX9: CreateTexture
gpu-brdg  Info   56931ms> DX9: GetSurfaceLevel
gpu-brdg  Info   56931ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info   56932ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info   56932ms> DX9: CreateDepthBuffer
gpu-brdg  Info   56933ms> LockDxTexture()...
gpu-brdg  Info   56933ms> Creating FrameBuffer()...
gpu-brdg  Info   56934ms> UnlockDxTexture()...
gpu-brdg  Info   56935ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info   56935ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info   56936ms> >>
gpu-brdg  Info   56937ms> >>>>>>>>> GlSurfaceWin::CreateBacking(1073755650)
gpu-brdg  Info   56937ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info   56938ms> BindRenderBuffer()
gpu-brdg  Info   56938ms> DX9: CreateTexture
gpu-brdg  Info   56938ms> DX9: GetSurfaceLevel
gpu-brdg  Info   56938ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info   56939ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info   56939ms> DX9: CreateDepthBuffer
gpu-brdg  Info   56939ms> LockDxTexture()...
gpu-brdg  Info   56939ms> Creating FrameBuffer()...
gpu-brdg  Info   56939ms> UnlockDxTexture()...
gpu-brdg  Info   56939ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info   56940ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info   56940ms> >>
gpu-brdg  Info   56940ms> >>>>>>>>> GlSurfaceWin::CreateBacking(2147494914)
gpu-brdg  Info   56940ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info   56940ms> BindRenderBuffer()
gpu-brdg  Info   56940ms> DX9: CreateTexture
gpu-brdg  Info   56941ms> DX9: GetSurfaceLevel
gpu-brdg  Info   56941ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info   56941ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info   56942ms> DX9: CreateDepthBuffer
gpu-brdg  Info   56942ms> LockDxTexture()...
gpu-brdg  Info   56942ms> Creating FrameBuffer()...
gpu-brdg  Info   56942ms> UnlockDxTexture()...
gpu-brdg  Info   56942ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info   56942ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info   56943ms> >>
erc       Info   56949ms> Creating New Render Target...
erc       Info   56950ms> Creating New Render Target Color Texture 712 x 591 x RGBA8
erc       Info   56950ms> Attaching New Render Target Color Texture...
erc       Info   56950ms> Creating New Render Target Depth+Stencil Renderbuffer 712 x 591
erc       Info   56951ms> ALL GOOD: Render Target Update Complete
erc       Info   56959ms> Creating New Render Target...
erc       Info   56959ms> Creating New Render Target Color Texture 712 x 591 x RGBA8
erc       Info   56960ms> Attaching New Render Target Color Texture...
erc       Info   56960ms> Creating New Render Target Depth+Stencil Renderbuffer 712 x 591
erc       Info   56961ms> ALL GOOD: Render Target Update Complete
gbl       Info   56984ms> VRAM consumed: 18,045,070 bytes
gbl       Info   57005ms> set viewable node
gbl       Info   57005ms> nid: eYRtdmlqje8=
gpu-brdg  Info   57016ms> >>>>>>>>> GlSurfaceWin::CreateBacking(1073752258)
gpu-brdg  Info   57016ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info   57017ms> BindRenderBuffer()
gpu-brdg  Info   57017ms> DX9: CreateTexture
gpu-brdg  Info   57017ms> DX9: GetSurfaceLevel
gpu-brdg  Info   57017ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info   57017ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info   57017ms> DX9: CreateDepthBuffer
gpu-brdg  Info   57018ms> LockDxTexture()...
gpu-brdg  Info   57018ms> Creating FrameBuffer()...
gpu-brdg  Info   57018ms> UnlockDxTexture()...
gpu-brdg  Info   57019ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info   57019ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info   57019ms> >>
gpu-brdg  Info   57019ms> >>>>>>>>> GlSurfaceWin::CreateBacking(3221236994)
gpu-brdg  Info   57019ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info   57019ms> BindRenderBuffer()
gpu-brdg  Info   57019ms> DX9: CreateTexture
gpu-brdg  Info   57019ms> DX9: GetSurfaceLevel
gpu-brdg  Info   57020ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info   57020ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info   57020ms> DX9: CreateDepthBuffer
gpu-brdg  Info   57020ms> LockDxTexture()...
gpu-brdg  Info   57020ms> Creating FrameBuffer()...
gpu-brdg  Info   57020ms> UnlockDxTexture()...
gpu-brdg  Info   57020ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info   57020ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info   57020ms> >>
gpu-brdg  Info   57021ms> >>>>>>>>> GlSurfaceWin::CreateBacking(2147491650)
gpu-brdg  Info   57021ms> DxGlBacking::InitDxTexture()
gpu-brdg  Info   57021ms> BindRenderBuffer()
gpu-brdg  Info   57021ms> DX9: CreateTexture
gpu-brdg  Info   57021ms> DX9: GetSurfaceLevel
gpu-brdg  Info   57021ms> DX9: wglDXSetResourceShareHandleNV
gpu-brdg  Info   57021ms> DX9: wglDXRegisterObjectNV
gpu-brdg  Info   57021ms> DX9: CreateDepthBuffer
gpu-brdg  Info   57021ms> LockDxTexture()...
gpu-brdg  Info   57022ms> Creating FrameBuffer()...
gpu-brdg  Info   57022ms> UnlockDxTexture()...
gpu-brdg  Info   57022ms> DxGlBacking::InitDxTexture() Done OK!
gpu-brdg  Info   57022ms> >>>>>>>>> GlSurfaceWin::CreateBacking() OK!
gpu-brdg  Info   57022ms> >>
lant_api  Info   57022ms> LanternEngine::begin_update
lant_api  Info   57023ms> Canceling old rendering if needed ...
lant_api  Info   57023ms> initialize_lantern_context ...
gbl       Info   57023ms> detect: Initial GPU Raytracing Detection... 
lantern   Info   57023ms> [init] context #1
lantern   Error  57026ms> [init] rtGlobalSetAttribute failed with result code 1546
lantern   Warn   57026ms> === Optix Resource Leak Report ===
lant_api  Info   57028ms> lantern_choice: Scene Allows GPU Raytracing: 1
lant_api  Info   57029ms> lantern_choice: Config Enables GPU Raytracing: 0
lant_api  Info   57029ms> lantern_choice: GPU Raytracing undefeated: 0
lant_api  Info   57029ms> lantern_choice: Using CPU Context.
lant_api  Info   57030ms> Attempting to create Raytracing CPU context...
lantern   Warn   57030ms> Lantern CPU Check: Warning: No AVX available, Fallbacks will be used.
lantern   Warn   57030ms> Lantern CPU Check: Warning: No FP16 (HALF-PRECISION FLOAT) available, Fallbacks will be used.
lant_api  Info   57030ms> Raytracing CPU context created.
lant_api  Warn   57031ms> Render ModeNONE does not support denoising, denoising will be OFF
lant_api  Info   57031ms> Generating Lantern Viewport Rectangles...
lant_api  Info   57031ms> Render Width/Height: 1024 768
lant_api  Info   57031ms> Tile Rect Min(): 0 0
lant_api  Info   57031ms> Tile Rect Max(): 1024 768
lant_api  Info   57031ms> All Tile Rect Min(): 0 0
lant_api  Info   57031ms> All Tile Rect Max(): 1024 768
lant_api  Info   57032ms> Result Tile Rect Min(): 0 0
lant_api  Info   57032ms> Result Tile Rect Max(): 1024 768
lant_api  Info   57032ms> Result Total Frame Size: 1024 768
lant_api  Info   57043ms> LanternCore::begin_update
lant_api  Info   57043ms> update_summary: Updating IBL...
lant_api  Info   57043ms> TEXOPT: 32-bit texture load! (1024 x 512) Channel Map: RGB/32/linear fp32 (single-float precision)
lant_api  Info   57043ms> TEXOPT: 32-bit texture loading done
lant_api  Info   57043ms> TEXOPT: Lantern Texture Created
lant_api  Info   57044ms> update_summary: Sending IBL Texture to Lantern...
lant_api  Info   57055ms> update_summary: Updating shape lights emitter...
lant_api  Info   57056ms> TEXOPT: 32-bit texture load! (2048 x 1024) Channel Map: RGB/32/linear fp32 (single-float precision)
lant_api  Info   57056ms> TEXOPT: 32-bit texture loading done
lant_api  Info   57056ms> TEXOPT: Lantern Texture Created
lant_api  Info   57056ms> update_summary: Sending ShapeLights Texture to Lantern...
lant_api  Info   57057ms> LanternCore::mt_update(): Single-Threaded Updating For Now.
lant_api  Info   57058ms> LanternCore::handle_geometry() is skipping ground plane, that's defined elsewhere.
lant_api  Info   57058ms> LanternEngine::end_update
lant_api  Info   57058ms> LanternCore::end_update
gbl       Info   57059ms> LanternSceneAssembly: Deleting Expired Assets....
gbl       Info   57059ms> LanternSceneAssembly: Assembling Scene....
lant_api  Info   57059ms> update_summary: <<<<<<<<<<<<<<<<<<< ASSET TALLY <<<<<<<<<<<<<<<<<<<<<
lant_api  Info   57059ms> update_summary: struct lantern::emitter: Created/Updated/Deleted -> 2/2/0
lant_api  Info   57059ms> update_summary: struct lantern::material: Created/Updated/Deleted -> 1/0/0
lant_api  Info   57059ms> update_summary: struct lantern::camera: Created/Updated/Deleted -> 1/1/0
lant_api  Info   57060ms> update_summary: struct lantern::primitive: Created/Updated/Deleted -> 0/0/0
lant_api  Info   57060ms> update_summary: struct lantern::model: Created/Updated/Deleted -> 1/1/0
lant_api  Info   57060ms> update_summary: struct lantern::texture: Created/Updated/Deleted -> 0/0/0
lant_api  Info   57060ms> update_summary: struct euclid::geometry::per_model_material_tracker: Created/Updated/Deleted -> 0/0/0
lant_api  Info   57060ms> update_summary: <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
lant_api  Info   57060ms> update_summary: Structural update, reconstructing a scene...
lant_api  Info   57060ms> No Geometry in the scene, nothing will be rendering
gbl       Info   57060ms> LanternSceneAssembly: Determining if Scene Has Volumetric Materials in it....
gbl       Info   57060ms> LanternSceneAssembly: end_update() is finished..
lant_api  Warn   57060ms> LanternCore:: NO_ACTION at the end of an update. If this is supposed to launch a render, this is not right.
gbl       Info   57079ms> set viewable node
gbl       Info   57079ms> nid: PQ2BhJ4+6Qk=
gbl       Info   57163ms> Locale from frontend reported: 'en-US'
pie_api   Info   57167ms> Known ICC Profiles JSON file: C:\Users\danie\AppData\Roaming\Dimension CC\known_icc_profiles.json
gbl       Info   57169ms> Update Forced!
erc       Info   57172ms> Creating New Render Target...
erc       Info   57172ms> Creating New Render Target Color Texture 664 x 498 x RGBA8
erc       Info   57172ms> Attaching New Render Target Color Texture...
erc       Info   57172ms> Creating New Render Target Depth Renderbuffer 664 x 498
erc       Info   57172ms> ALL GOOD: Render Target Update Complete
erc       Info   57174ms> Creating New Render Target...
erc       Info   57174ms> Creating New Render Target Color Texture 664 x 498 x RGBA8
erc       Info   57175ms> Attaching New Render Target Color Texture...
erc       Info   57176ms> Creating New Render Target Depth Texture 664 x 498
erc       Info   57177ms> ALL GOOD: Render Target Update Complete
erc       Info   57177ms> Creating New Render Target...
erc       Info   57177ms> Creating New Render Target Color Texture 664 x 498 x RGBA8
erc       Info   57177ms> Attaching New Render Target Color Texture...
erc       Info   57177ms> Creating New Render Target Depth Texture 664 x 498
erc       Info   57178
TOPICS
Bug , Crash or freeze , Problem or error

Views

106

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Jan 10, 2023 Jan 10, 2023

Copy link to clipboard

Copied

LATEST
quote

This may just be a restriction I am unaware of


By @Morgana24329664ms5u

yes it is and from time to time people mistake it for a bug https://community.adobe.com/t5/dimension-discussions/camera-set-up-bug/m-p/12414942

you can't set camera by Shell

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines