here is the link for the modified mixamo model
HEre are the steps I took to try and rig the above version
1-Downloaded the fbx from mixamo
2- Imported the model to dimension and changed material
3-Exported from Dimension as OBJ
4-zipped the obj , mtl and picture folder
5-Uploaded zip to mixamo
6-sent to aero
Ussnorway many thanks and terribbly sorry to trouble you again.
I followed your instructions , pls have a look
Aero is displaying the model properly but without the mixamo animation
Here are all the files hope this will help!🙏
Folder on iCloud
it helps a little but you didn't share the Dn file [Adobe lied and you need to zip a Dn to share it from icloud] so i can't test it
TKs Ussnorway ! here is the ziped dn
I have used the sent to aero function from inside this dn and it didn't work , that 's when I tried to export as obj( without the armature) than upload the zipped obj mtl and image folder to upload to mixamo then send to aero. Didn't work either.
Million thanks for your patience and help!
MIllion thanks Ussnorway!:)🙏🙏 it worked with the second ! the shine is not there bu I think I can fix it now.
Just please tell me what you did other than th esteps you mentioned earlier to have it riggged with the new costume !
i pulled the white colour out of the texture to test that Mixamo can open the model and the textures i.e, its the material that breaks things
export as Bmp, reload and export as Png then used a free [every Windows] software for making a test silver girl... when testing use the basic standards
I don't use Areo
Tks a lot Ussnorway for all your help. I am on IOS , so will have to stick to dimension and keep trying till it works. I was abbble to do it before the catalina update. I think I know what to do, will keep u posted if it works! again many thanks!!
HI! how are you ussnorway! I am back to dimension and I am trying to generate a UV like the one above , wne I click on generate UV in dimension it gets displaced on the model .
The model is made up of a body wiht arms legs(one piece) then separate tee shirt, pants glasses head and eyes , each with different textures , I am using latest version of dimension.
I grouped and locked all models then hit generate UV and it gets displaced on model:(
I tried export UV , it exported UV of each model separately in grey and white
Would really appreciate your help
Dimension is the wrong tool and I would use Blender for that
Thank you :)!!! will definitly try it