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Dimension obj export to Cinema 4D R21 shows materials in editor, but doesn't render with materials

Contributor ,
Apr 16, 2020 Apr 16, 2020

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Can anyone tell me the proper way to import a Adobe Dimension obj model with color (materials) and textures into Cinema 4d r21 and have it render out of C4D using the Dimension assigned materials. I can create a material in C4D, apply to my Dimension obj import, it appears in the editor window and renders perfectly.  Many thanks

 

BTW the purpose bring the Dimension obj into C4D is to create animation that orbits around the Dimension OBJ...thanks

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Creative, How to, Import and export, Problem or error

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correct answers 1 Correct answer

LEGEND , Sep 30, 2020 Sep 30, 2020
There is no proper way because Dimension is not designed to export into out dated software Why doesn't it work = because the file Dimension exports is a non standard Obj, basically the export will have a small text file that explains how the use the extra materials like Substants files and your C4 software just ignore it The best workaround imo is to custom build the materials after import of the Obj or even better would be to use up to date animation software like Blender or Iclone

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Adobe Community Professional ,
Apr 17, 2020 Apr 17, 2020

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Try to generate UV maps for created model in Dimension. Maybe that can help.

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Contributor ,
Apr 17, 2020 Apr 17, 2020

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Thanks for the suggestion...care to share how to generate the UV maps for model created in Dimension?

Mark

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Adobe Community Professional ,
Apr 18, 2020 Apr 18, 2020

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Here is capture for model that has been imported in Dn..Generate UV in Object menu.

 

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Contributor ,
Sep 30, 2020 Sep 30, 2020

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Thanks for showing me the UV Generate...have you tried to import this into Cinema 4D?

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LEGEND ,
Sep 30, 2020 Sep 30, 2020

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There is no proper way because Dimension is not designed to export into out dated software

Why doesn't it work = because the file Dimension exports is a non standard Obj, basically the export will have a small text file that explains how the use the extra materials like Substants files and your C4 software just ignore it

 

The best workaround imo is to custom build the materials after import of the Obj or even better would be to use up to date animation software like Blender or Iclone

 

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