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enable collision?

New Here ,
Aug 27, 2021 Aug 27, 2021

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Hi, I am using Dimension and trying to export a .glb file with collision on objects.  I cannot figure out how to do that.  The file is a build for a metaverse property, and the avatar walks through the walls.  how do i enable collision?

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How to , Import and export

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correct answers 1 Correct answer

Community Expert , Aug 27, 2021 Aug 27, 2021

Is this animation?

 

Here is reference where you can find info how to realize collision in Dimension. 

Learn the basics of arranging objects in Dimension, from moving, rotating, and scaling your 3D objects to easily snapping objects to each other.
 

Collision based transformation

Collision transformation is a system that changes

...

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Community Expert ,
Aug 27, 2021 Aug 27, 2021

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Is this animation?

 

Here is reference where you can find info how to realize collision in Dimension. 

Learn the basics of arranging objects in Dimension, from moving, rotating, and scaling your 3D objects to easily snapping objects to each other.
 

Collision based transformation

Collision transformation is a system that changes the behavior of the transform tools. It allows objects to naturally interact with each other on contact.

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New Here ,
Aug 27, 2021 Aug 27, 2021

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hi, thanks, but that first link to dimension help didn't specify how to enable collision in dimension?  it showed basic object movement only - scaling, rotating, etc.  do i need to get substance 3d to actually have a collision option?

 

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New Here ,
Aug 27, 2021 Aug 27, 2021

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and one more thing - no, it's not animation.  its a building shell.  when i import it to the metaverse land you can walk through the walls.  need that to not be possible.

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New Here ,
Aug 31, 2021 Aug 31, 2021

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The collision transform feature is only available in Substance 3D Stager.

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LEGEND ,
Aug 27, 2021 Aug 27, 2021

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Short answer is you don't

Collision is a function of animation not objects... You enable it as part of the import step which is different for each software i.e, Blander, Iclone and Unity each put the tick box in a different place... Nothing to do with Adobe or Dimension

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