Hi, I am using Dimension and trying to export a .glb file with collision on objects. I cannot figure out how to do that. The file is a build for a metaverse property, and the avatar walks through the walls. how do i enable collision?
Is this animation?
Here is reference where you can find info how to realize collision in Dimension.
hi, thanks, but that first link to dimension help didn't specify how to enable collision in dimension? it showed basic object movement only - scaling, rotating, etc. do i need to get substance 3d to actually have a collision option?
and one more thing - no, it's not animation. its a building shell. when i import it to the metaverse land you can walk through the walls. need that to not be possible.
The collision transform feature is only available in Substance 3D Stager.
Short answer is you don't
Collision is a function of animation not objects... You enable it as part of the import step which is different for each software i.e, Blander, Iclone and Unity each put the tick box in a different place... Nothing to do with Adobe or Dimension