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Graphic on models not displaying

Community Beginner ,
May 30, 2021 May 30, 2021

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Hi,

Anyone has idea reagrding below screenshot. when i am trying to apply graphic on an object, it doesn't cover the whole surface of the object. object has a tobeleron shapes.

Screen Shot 2021-05-30 at 4.08.38 PM.jpg

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Community Expert ,
May 30, 2021 May 30, 2021

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Dn see only object in your Scene Panel thats why cover that object. You need to apply decals one-by-one or you need to aggregate them into one by adding total object. 

 

Next possibility is to use Paste as instance feature after coping the original object. Copy it the use "Ctrl+Shift+Screenshot 2021-05-30 200537.pngV" to paste as instance. That allow you to place and edit any decal simultaneously on all objects. 

 

https://youtu.be/KeYNI7TOjLM

During our design process we need to apply or edit materials and images on several object in our design scene simultaneously. We can do that in several ways. In Adobe Dimension we can use "Past as Instance" command that allows to create instances from the same object. That creates new "instances"

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Community Beginner ,
May 30, 2021 May 30, 2021

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What I am trying achive is something like below, a lenticular type of object.MainImage.jpeg

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Community Expert ,
May 31, 2021 May 31, 2021

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Interesting task. I am not shure about UV mapping. May be we need to use two objects? Will try ... 

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LEGEND ,
May 30, 2021 May 30, 2021

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he could ask Dimension to generate a new Uv map for the object then apply the decal again... imo the real cause of this issue is the way the model was made but the screenshot doesn't show the settings

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Community Beginner ,
May 31, 2021 May 31, 2021

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The model was made in sketchup as a single objectScreen Shot 2021-05-31 at 2.48.05 PM.jpg

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LEGEND ,
May 31, 2021 May 31, 2021

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yes sketchup is good software but sometimes it makes odd Uv maps to save space... just select the model and ask Dimension to generate a new Uv map should fix the decal issue

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