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So I've searched for answers and I'm probably over-looking, because I can't seem to find any. I know I'm able to group objects together, but whenever I try to apply a material to my object, it isn't consistent. The texture scales differently for different sized objects and goes in different directions. I want it all to be flush and consistent as if it is one object. [First Picture]
ALSO, If the shapes overlap and I apply a texture, I get a glitchy overlap that flashes every time I move the object. [Second Picture]
Please help me 😞
Textures are applied to the UV map... What you want to edit must allow for that
Make them the same size Apply materials and then resize one. Did you try that?
I would also like to know if there is an answer for this problem!
yes he got two answers which he didn't bother to try or didn't return to say if he still wanted help
also this was a year ago and the Dev team have added a export uv option now to help people