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Mapping graphics to form without a texture.

New Here ,
Jan 23, 2019 Jan 23, 2019

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How can I map a graphic to a form leaving only the graphic and no texture on the form?

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correct answers 1 Correct answer

LEGEND , Feb 01, 2019 Feb 01, 2019
yes but that means you have no texture since texture is a material effect and you don't want the material to show at allexample;I made this by place a decal on the flat disc (included with Dimension) then I pushed the translucency 100%... at this point I can only use the default [blank material] because Dimension doesn't have true transparency I now have to trick the rendorI would make my own mdl but an easy option is to send the material "image" (in this example it should be a blank white squar...

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Adobe Community Professional ,
Jan 27, 2019 Jan 27, 2019

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You can enlarge graphic size

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New Here ,
Jan 27, 2019 Jan 27, 2019

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I'm not sure how enlarging the size will solve my question.  I would like to map my graphics onto a sphere but only leave the graphics and not the sphere. 

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LEGEND ,
Jan 28, 2019 Jan 28, 2019

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  • first turn down the graphic opacity until you can 'see' the material under it, about 20% is a good starting point
  • then click the material and turn up its translucency to around 50%... adjust as needed but be aware that full rendor will be needed to really 'see' the image and what you get in ui is only a preview

example

Screenshot (1962).pngScreenshot (1963).png

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New Here ,
Jan 31, 2019 Jan 31, 2019

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Thank you for you response and diagrams.  Much appreciated.

Cheers,

Joseph

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New Here ,
Jan 31, 2019 Jan 31, 2019

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I want to take the texture of the form to 0% and leave the graphics on top at 100% but when I make the sphere with 0% the graphics are also taken away.  I just want to see the graphics floating over an invisible shape.

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LEGEND ,
Feb 01, 2019 Feb 01, 2019

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yes but that means you have no texture since texture is a material effect and you don't want the material to show at all

example;

Screenshot (1990).png

I made this by place a decal on the flat disc (included with Dimension) then I pushed the translucency 100%... at this point I can only use the default [blank material] because Dimension doesn't have true transparency I now have to trick the rendor

I would make my own mdl but an easy option is to send the material "image" (in this example it should be a blank white square because we didn't add any materials) to Photoshop... I add a new blank 'transparent" layer and delete the first layer and save

Screenshot (1987).png

note this doesn't remove any default Dimension materials and is only a temp fix

also note you can't have a 100% + textures... to see the textures at least some of the base material must be showing

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LEGEND ,
Jul 28, 2019 Jul 28, 2019

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Update: this work around is no longer an option with the current build of Dimension because the way it reads maps and even the size of them has changed

Good news = it is still possible to create this effect ; example file

Bad news = you have to use an opacity map which is a pain because they have auto scale | tile effects which can't be turned off from within the ui so it takes time to line your maps up with the decal image

Screenshot (596).png

Screenshot (597).png

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New Here ,
Aug 05, 2020 Aug 05, 2020

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How do you create an opacity map? 

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LEGEND ,
Aug 05, 2020 Aug 05, 2020

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In slow talk an opacity map is a two colours image where white is 'show' & black is ' hide'... I like to use Photoshop but almost any drawing software can make them

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