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Material distortion around edges

Community Beginner ,
Jun 01, 2021 Jun 01, 2021

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Hey, I'm applying a material to an object, but it's not wrapping around the edges naturally. I'm importing my objects from Photoshop.

 

In the attached example, the object on the left is a previously imported object where the material has wrapped successfully (not perfect) and the object on the right, is showing the problem on the new object.

 

I think it has something to do with the UV, but I have no idea what I'm doing here. I've used Object > Generate UV, which partially helped. But as you can see on the right object (rotated to demonstrate) the material fragments, where it should be seamless.

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How to , Import and export , Mac , Problem or error

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Community Expert ,
Jun 01, 2021 Jun 01, 2021

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https://youtu.be/jFFqWHD3Q_4

try to use Export UV. That can solve some problems.

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Community Beginner ,
Jun 01, 2021 Jun 01, 2021

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Thanks! The UV seems to be a right mess, which must be causing all the problems. I have no idea how I fix this 😞

 

Screenshot 2021-06-01 at 15.07.06.png

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Community Expert ,
Jun 02, 2021 Jun 02, 2021

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Did you us Generate UV before Exporting UV from Dn? If yes, is there valuable differences in both UVs (with and without Generate UV before Exporting UV?) 

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Community Beginner ,
Jun 02, 2021 Jun 02, 2021

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Yes, I generated UVs in Dn before exporting, which I think was the problem.

 

Attached is the UV exported without UV generation in Dn. It's a better result, but as you can see, it still has some issues. I'm not entirely sure how to fix it, so the UV isn't so broken.

 

Screenshot 2021-06-02 at 14.52.15.pngScreenshot 2021-06-02 at 14.55.15.png

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Community Expert ,
Jun 03, 2021 Jun 03, 2021

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What is the differnce for previous and new object that you imported? You have mention about that in your first message? As I undestand both are created in Ps

 

Thank you

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Community Beginner ,
Jun 16, 2021 Jun 16, 2021

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Yes, both are the exact same .obj file exported from Photoshop. The difference between new and previous objects is that I generated UVs in Dimension on the previous version, but I did nothing on the new one, other than apply the material. Both aren't quite right, as the material isn't wrapping around the object nicely.

I think the problem I'm having is that I don't know how to correctly create the object in photoshop to ensure the UV isn't so broken.

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LEGEND ,
Jun 01, 2021 Jun 01, 2021

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the seam is in the object itself and caused by the way you made it in Photoshop so yes its a Uv map issue

 

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