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Material getting stretched when using base color property image

New Here ,
Jan 07, 2021 Jan 07, 2021

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Hi, 

I am trying to use the base color property to insert an image to create a new material in Dimension. However, the image is getting stretched in some areas when the model is a bit more complex than just a cube. I get the same issue when I use the built-in materials. See below: 

 

This is my model: 

Skärmavbild 2021-01-07 kl. 11.18.00.png

This is how it looks when applying a base color image:

Skärmavbild 2021-01-07 kl. 11.17.52.png

 

This bug has been annoying me for years now, am I missing something, or is this just how it is currently? 

 

I use macOS and Dimension 3.4. 

TOPICS
Bug , Feature request , Mac , Problem or error

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Community Expert ,
Jan 07, 2021 Jan 07, 2021

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Try to Generate UV in Dn before placing.

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New Here ,
Jan 07, 2021 Jan 07, 2021

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Hi Ares, 

 

thanks for the proposal, tried that but still have the same problem, unfortunately. 

 

 

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Community Expert ,
Jan 10, 2021 Jan 10, 2021

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Can you share 3d model for testing?

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LEGEND ,
Jan 07, 2021 Jan 07, 2021

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the UV map is what says how the image is stretched around the object and no this is not a bug, export the UV map and look at it in Photoshop to see where the parts line up or you can make a new UV map in Photoshop or Blender

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